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KotOR and KotOR2 Savegame Editor (KSE) - Current Version: 3.3.3

Page: 8 of 25
 Pjalne
02-20-2005, 2:50 PM
#351
Is there a way to change a value and make the handmaiden stop being angry? There's an entry called hand_angry or something, but it has no value, and nothing happens if I set it to 0.
 Tesla
02-20-2005, 6:35 PM
#352
Anyone else have a problem with the classes for KotOR 1 not displaying correctly in KSE (3.09), I just get 1,2,D,L,N and R ? Odd, i re-installed the game and removed things from my override folder, but it seems to do nothing.

Maybe something to do with the TSL section interfering ?
 tk102
02-20-2005, 6:56 PM
#353
Whoa, first I've heard of this... I'll investigate it. Thanks for the feedback!

(Those sound like gear settings for an automatic transmission. :p )
 Mav
02-20-2005, 11:30 PM
#354
great job tk, as always
 TMPhoenix
02-21-2005, 2:03 AM
#355
I'm getting a new bug when I try to launch 3.0.11.
When I start the program, it just exits immediately, kse.log contains the following:

02-21-2005 11:36:04 KSE startup v3.0.11
02-21-2005 11:36:04 KSE found KotOR1 saves directory in G:\Games\SWKotoR
02-21-2005 11:36:04 KSE found KotOR2 saves directory in H:\Games\Kotor2
02-21-2005 11:36:04 KotOR1 spells.2da override detected.
02-21-2005 11:36:04 KotOR1 feat.2da override detected.
02-21-2005 11:36:04 KotOR1 skills.2da override detected.
Can't use an undefined value as a symbol reference at /PerlApp/Bioware/TwoDA.pm line 114.

if I rename the kotor1 override dir I get something similar for kotor2.

Last version I tried was KSE 3.0.9, and it worked without a glitch.
 TMPhoenix
02-21-2005, 2:07 AM
#356
The problem seems to be the classes.2da file...
 tk102
02-21-2005, 7:56 AM
#357
I'll switch it back for now then. Thank you TMPhoenix -- I wasn't getting this error when I was testing it last night. :(
 EmperorJello
02-21-2005, 4:57 PM
#358
Question: Would it be possible to use KSE to make the game give me Mira instead of Hanharr when I visit Nar Shaddaa? I dislike that Wookiee--he's annoying.

Obviously the question pertains to a Dark Side game, since on the LS, I'd get Mira anyway.
 tk102
02-21-2005, 5:08 PM
#359
Having not played the game I can only answer by conjecture -- the goodevil value is probably checked during key dialogs. If you want Mira, you could change your PC's goodevil value to something over 50 in a savegame prior to that dialog. After recruiting her, you could use KSE to set your goodevil value to whatever.

Probably the best solution will come when Darth333 releases a TSL version of her recruitment armband.

Hope this helps.
 mcdaniel
02-22-2005, 1:39 AM
#360
Hi
TK102 you have done some great work with this KSE.
What happenend with version 3.0.11?
And a question what programming tools are you useing?

McDaniel
 tk102
02-22-2005, 1:49 PM
#361
I'm jumping my numbering scheme up a bit for clarity.

v3.2.0 released

New Features:
Removed the [+]/[-] buttons for inventory stacking and replaced with textbox control.
Setting stack count to 0 and clicking Apply will remove the item and make the editing widgets vanish (thereby preventing errors that would occur if you clicked them)
Bug Fixes: Fixed the bug where editing Disciple would affect Bao Dur. Fixed the bug where editing Hanharr woudl affect Atton. Fixed the bug where classes were not being displayed properly in KotOR1 savegames.

Regarding 2DA files:

- KSE does not (yet) recurse folders placed in the override and will not (yet) detect 2da files hidden in such folders
- KSE (currently) can only read v2.b 2da files, not v2.0 2da files (thanks TMPhoenix)
 Keiko
02-22-2005, 3:08 PM
#362
Hey, Tk. you no what would be good, if you could get the apperences to work for: Dark_jedi_HI_male01, that would be awesome!:D
 T7nowhere
02-22-2005, 4:42 PM
#363
@DarthSmallz

there is nothing that can be done about that.
 Nodakrattler
02-22-2005, 6:43 PM
#364
I'm not sure if this has been addressed yet, but when I used ver. 3.0.9 to add new force powers then loaded my save the only powers I had were the one I had just added. All the other powers I already had, including lightsaber forms and powers given by NPC's, disappeared and in the powers list there was a question block where the power icon had been before.


EDIT: I forgot to metion this happened with TSL. BTW great tool, I find extremly helpful thanks

EDIT #2: Ran a test with new version and I didn't have this problem, so I guess it doesn't really matter any more. Again thanks for this great tool.

One little question. Has anyone tried to lower your charcaters level for the first class once you go dual, and does it cause any problems since you can't dual class till you reach level 15?
 Mav
02-22-2005, 8:18 PM
#365
Thanks for the upgrade tk102, I don't know what I'd do without you and Fred ;)
 HEISLEGEND
02-23-2005, 6:40 AM
#366
question, is the master flurry feat there? i cant seem to find the damned thing =P
 Gall_4185
02-23-2005, 7:56 AM
#367
It's under whirlwind attack.


A huge thanks to tk102 for this invaluable tool
 tk102
02-23-2005, 8:04 AM
#368
Thank you for the positive feedback everyone. :)
 HEISLEGEND
02-23-2005, 8:13 AM
#369
i still cant find master flurry =(

but this is indeed a great tool.

i stupidly focused on rapid shot instead of flurry but this tool helped me change that =D....now if i can only find master flurry XD
 tk102
02-23-2005, 8:23 AM
#370
As Gall_4185 said, it's called WHIRLWIND_ATTACK.

Next release of KSE will have the feats translated to their actual dialog.tlk entries for better clarity.
 Jennaida
02-23-2005, 10:40 AM
#371
Having things translated into their actual entries will be VERY nice, and much easier to work with than staring at the full lists.

Any chance that the Feats and Powers displays will also be adjusted, so they show up for TSL without the confusion of having to ckick 'display all' and figure out which are and aren't PC usable? :)
 tk102
02-23-2005, 10:57 AM
#372
For Feats, I think I'll make the 'short' list all those that don't have XXX in their label field.

For Spells, I think I'll make the 'short' list all those that begin with "FORCE_POWER_" in their label field and do not contain XXX. Also for spells, if the name field does not have a stringref in it, I will just continue to show the value of the label field.

How does that sound?
 tk102
02-23-2005, 1:22 PM
#373
v3.2.1 released

- Powers and Feats now display as they do in game (references to dialog.tlk are now used)

- TSL Feats and Powers now have 'short' lists available which are displayed when the 'Show All' checkbox is unchecked.
 Mav
02-23-2005, 9:29 PM
#374
I really like this update tk102, great job
 Lorden Darkblade
02-23-2005, 9:50 PM
#375
I just downloaded and tested.
I havent downloaded the KSE in a awhile and I see it has improved a lot.
Great work as usual tk102.
Keep it up :)
 Ta Lun
02-25-2005, 7:49 AM
#376
Hi,i have the xbox game kotor2 and have tranfered the Savegame and Files.

It works very good.
Thank you for the Programm.

THX

Ta Lun
 Jennaida
02-25-2005, 8:49 AM
#377
*scratches her head*

I seem to be having a problem adding powers to a quicksave/autosave in KSE 3.2.1... It doesn't want to add the ones I ask it to, is it checking something about that, that it didn't before?

... Correction, now it seems that it isn't liking it unless I click 'show all feats/powers', and its showing things like Grenade: Sith Fire in the listing... :confused:

... and, on further update, it now also gives a string error when I try to re-open it in KSE... *sigh*
 tk102
02-25-2005, 10:39 AM
#378
Originally posted by Jennaida
I seem to be having a problem adding powers to a quicksave/autosave in KSE 3.2.1... It doesn't want to add the ones I ask it to, is it checking something about that, that it didn't before?
Does the problem seem isolated to those types of savegames only?

Is this TSL or KotOR?

KSE is now reading directly from spells.2da directly, using the Override (if present) or templates.bif.


... Correction, now it seems that it isn't liking it unless I click 'show all feats/powers', and its showing things like Grenade: Sith Fire in the listing... :confused: That is normal -- Grenade: Sith Fire originally was displayed as something like ITEM_ABILITY_GRENADE_FIRE or something. You probably ignored it before.

What do you mean 'not liking it'?

... and, on further update, it now also gives a string error when I try to re-open it in KSE... *sigh*

The actual error message would be helpful if you can reproduce it. Also if you zip your entire quicksave (or autosave) folder and email it to me, I could take a look. (email is readme.txt)
 Jennaida
02-25-2005, 11:16 AM
#379
Sent, both the problem game, and a test game, with basic descriptions of what was done in each.

All this just to make one little force cheat... :( I shoulda just added an item to inventory :p
 Jennaida
02-25-2005, 6:39 PM
#380
I should probably mention the mods I was using... I had the exile item pack, and the hardcore mod, in. And I'd used the editor to give myself a saber from the item pack.

I didn't think any of that would have effect on powers though, that's what was refusing to work.
 tk102
02-25-2005, 10:23 PM
#381
v3.2.2 released

- Fixed bug where 'short list' of TSL Force Powers was not displaying powers that were already possessed in blue and would not add new powers correctly...

Thanks Jennaida!
 ChAiNz.2da
02-25-2005, 11:09 PM
#382
Ummm... nice avatar tk, did you lose a bet? ;) *ChAiNz.2da ducks and covers*

Kudos however on the new Save Game Editor! :D
 tk102
02-25-2005, 11:15 PM
#383
ChAiNz.2da wittily commented
Ummm... nice avatar tk, did you lose a bet?

Ha ha! Now tell me, don't you think Hugh is more an Idol of Idiot-Worshippers than Nikola Tesla?

Kudos however on the new Save Game Editor! As feeble an attempt to stay on topic as I've ever seen one. :xp: But thanks.
 ChAiNz.2da
02-25-2005, 11:19 PM
#384
touche' :lol:
 Jennaida
02-25-2005, 11:59 PM
#385
Originally posted by tk102
v3.2.2 released

- Fixed bug where 'short list' of TSL Force Powers was not displaying powers that were already possessed in blue and would not add new powers correctly...

Thanks Jennaida!

*cheers* Thank /you/ tk! Now I can go put my force powers back into that save game!
 Mav
02-26-2005, 12:03 AM
#386
tk102,

I hate to post something negative, but I can't get KSE to start I get the standard error report window: Window (http://img210.exs.cx/img210/3019/clipboard018hh.jpg)

and this is what "click here" shows (http://img210.exs.cx/img210/193/clipboard025kv.jpg)

and kse.log shows only the following:
02-25-2005 22:35:03 KSE startup v3.2.2
02-25-2005 22:35:03 KSE found KotOR1 saves directory in C:\Program Files\LucasArts\SWKotOR
02-25-2005 22:35:03 KSE found KotOR2 saves directory in C:\Program Files\LucasArts\SWKotOR2

This has only been happening with versions v3.2.1 and v3.2.2 I would have posted for v3.2.1, but I've been busy and decided to just wait for the next update and it is still happening just wondering if this is something that I can fix on my end. Thanks for any help tk.

Edit:Update: Here is a kse.log of the last few versions

02-25-2005 22:42:02 KSE startup v3.2.0
02-25-2005 22:42:02 KSE found KotOR1 saves directory in C:\Program Files\LucasArts\SWKotOR
02-25-2005 22:42:02 KSE found KotOR2 saves directory in C:\Program Files\LucasArts\SWKotOR2
02-25-2005 22:42:03 KotOR1 spells.2da override detected.
02-25-2005 22:42:05 KotOR1 appearance.2da override detected.
02-25-2005 22:42:05 KotOR1 portraits.2da override detected.
02-25-2005 22:42:06 KotOR1 classes.2da override detected.
02-25-2005 22:42:07 KotOR2 spells.2da override detected.
02-25-2005 22:42:14 ---------Termination---------

02-25-2005 22:42:37 KSE startup v3.2.1
02-25-2005 22:42:37 KSE found KotOR1 saves directory in C:\Program Files\LucasArts\SWKotOR
02-25-2005 22:42:37 KSE found KotOR2 saves directory in C:\Program Files\LucasArts\SWKotOR2

02-25-2005 22:43:02 KSE startup v3.2.2
02-25-2005 22:43:02 KSE found KotOR1 saves directory in C:\Program Files\LucasArts\SWKotOR
02-25-2005 22:43:02 KSE found KotOR2 saves directory in C:\Program Files\LucasArts\SWKotOR2
 tk102
02-26-2005, 6:20 AM
#387
First thank you for that error report - a developer couldn't ask for anything more descriptive.

KSE 3.2.1 and 3.2.2 both made deliberate attempts to find stringrefs from the 2da files in the dialog.tlk file. The problem you describe usually comes from KSE attempting to read past the end of the dialog.tlk file so could it be that you placed a TSL .2da in your KotOR Override folder? Or (less likely) could you have placed KotOR's dialog.tlk in your TSL install directory?

Try removing all .2da files from KotOR override and see if the problem persists.

(This is incentive to have KSE do some evaluation of the stringrefs first -- KotOR 2da files should have no entries past 48500 or thereabouts)
 Darth333
02-26-2005, 8:01 AM
#388
Mav, I had the very same problem...I had some TSL files (spells.2da and feats.2da located in my Kotor 1 directory - I did that prior to the release of the first KSE version that supports TSL ;) )
 tk102
02-26-2005, 9:17 AM
#389
v3.2.3 released
In an effort to help better troubleshoot issues caused by 2DA <-> TLK file interactions, I have upgraded my TLK.pm module so that it will popup a message box informing you that it has attempted to read past the end of the TLK table. The kse.log file will also be more descriptive in such cases.
 Mav
02-26-2005, 4:38 PM
#390
tk102 & Darth333

Thanks, you two that did the trick I must have accidentally put a TSL 2da file in my KotOR 1 override, thanks for the help you two, adn great job with KSE tk;)
 Tianhou_Zhong
02-26-2005, 4:49 PM
#391
TK102, I have a few suggestions to your super editor.

1. On the Feat menu, make a check box switch that can switch between non-Droid (Power Attack, Flurry, etc...), Droids (Power Blast, Sniper Shot, Gear Head, Droid Trick, etc...) and Jedi Knights (Everything except Droid Feats) .

2. In the Inventory editor, make it can select mutiple items so you can one-time edit how many of the items you have for all those items.

3. Make a copy feature so that you can copy all of the main caracter or any party member's Skills, Attribute, Feat, Powers, Class to another caracter.

These are just a few suggestions, nothing more.

Thanks, and may the force be with you.
 Xeranx
02-26-2005, 5:06 PM
#392
Hello all. First time posting.

I just wanted to know if there was an item listing for juma juice. Any help is appreciated.

Thanks in advance.
 Cmdr. Thanatos
02-26-2005, 7:54 PM
#393
First time poster here as well. First, THANK YOU!!!

Second, If the order for the item lists were reversed so it was labeled description -> tag -> tagname it would make it easier to see what the item was at first glance.

Also, components and chemicals do not show up in the inventory, though adding it seems to work (but once you save changes, load the game, and save, you can no longer see them listed).

And thank you very much for fixing the add force powers bug.
 tk102
02-26-2005, 8:25 PM
#394
@mav: Glad to hear that it was as simple as that... the next time you went to play KotOR I think you would've had some interesting problems.

@Tianhou_Zhong: Thanks for the suggestions! I might do that droid Feat thing you mentioned, but that would mean another 'short list' that I can screw up. :p

@Xeranx: I guess it's not listed in templates.bif -- must be a 'local' item. See http://www.starwarsknights.com) for full listing of item descriptions for both KotOR and TSL, ripped from templates.bif by yours truly.

@Cmdr. Thanatos: Good idea. I should do that. And I'll look into the Components/Chemicals thing -- thanks!
 utlonghorns6
02-26-2005, 8:32 PM
#395
when i edit my character and i get LS points, all my NPCs go all the way DS, but when i get DS points, they go all the way LS...

i think thats been posted before, but i wasnt sure if anyone solved it. thanks
 test
02-27-2005, 5:43 AM
#396
is there anyway you could add a list of locations we could travel to? Like, click player location, and a big list comes up like the rest? thanks
 Fred Tetra
02-27-2005, 7:34 AM
#397
Originally posted by Xeranx
Hello all. First time posting.

I just wanted to know if there was an item listing for juma juice. Any help is appreciated.

Thanks in advance.

AFAIK, there isn't any.
 Darth333
02-27-2005, 7:36 AM
#398
Originally posted by test
is there anyway you could add a list of locations we could travel to? Like, click player location, and a big list comes up like the rest? thanks
Working on this. It will be ready next weekend (or perhaps this week if I have time)
 tk102
02-27-2005, 12:06 PM
#399
Has it been more than 12 hours since the last update? Well then...

v3.2.4 released

Fixed a rare bug that would cause 2DA files to be misread. The only known case was when TSL's feat.2da was extracted with a newer version of KotOR Tool and placed in the override.
 mrdefender
02-27-2005, 4:42 PM
#400
When I clicked on inventory it built the master item list and during that it gave me this odd error..

http://jediarchives.ca/pub/other/kse324.jpg)

im using version 3.2.4 at the moment :)
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