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KotOR and KotOR2 Savegame Editor (KSE) - Current Version: 3.3.3

Page: 5 of 25
 Shimaon
08-12-2004, 10:31 AM
#201
TK102,
I have a bit of a feature request that I think would be very useful. Would it be possible to have something that compares two savegames and determines which globals are different? I think it would be very handy to figure out how to script various things and such.

Thanks for your excellent tool thus far,
Shimaon
 Darth333
08-12-2004, 10:44 AM
#202
Originally posted by Shimaon
TK102,
I have a bit of a feature request that I think would be very useful. Would it be possible to have something that compares two savegames and determines which globals are different? I think it would be very handy to figure out how to script various things and such.

Thanks for your excellent tool thus far,
Shimaon

Tk already made a tool for this Shimaon: the Global Variable Comparison Tool. Direct link for download is included at the end of my 'Guide for the Newbie' in the stickies (btw, despite it's title, the Guide is not only for Newbies ;) )
 tk102
08-14-2004, 6:44 PM
#203
KSE v2.0.8 released at PCGamemods.com yesterday.

Darth333 wrote this update -- it adds the ability to change the soundsets associated with the PC/NPCs. This is useful if you intend to modify the characters' genders or appearances.

Thanks to Darth333 for this.
 Shimaon
08-14-2004, 7:22 PM
#204
Originally posted by Darth333
Tk already made a tool for this Shimaon: the Global Variable Comparison Tool. Direct link for download is included at the end of my 'Guide for the Newbie' in the stickies (btw, despite it's title, the Guide is not only for Newbies ;) )
bah! I've been away from the boards for far too long, heh. Thanks Darth333 and TK.
 Darth333
08-14-2004, 7:50 PM
#205
Originally posted by Shimaon
bah! I've been away from the boards for far too long, heh. Thanks Darth333 and TK.
Welcome back Shimaon :)

Originally posted by tk102
KSE v2.08 released at PCGamemods.com yesterday. Darth333 wrote this update -- it adds the ability to change the soundsets associated with the PC/NPCs. This is useful if you intend to modify the characters' genders or appearances.

Thanks to Darth333 for this.
TK, you don't have to thank me. Despite your first advice (http://www.lucasforums.com/showthread.php?s=&postid=1491673#post1491673) (which I did not followed) I am the one who should thank you for making kse and for introducing me to modding and Perl :D What I did was a very simple job.
 STDSkillz
08-17-2004, 11:51 PM
#206
When I extract the .zip, it says both of the .exe's are corrupt. Any ideas?
 Darth333
08-18-2004, 12:26 AM
#207
Did you tried redownloading?
 STDSkillz
08-18-2004, 11:22 AM
#208
Well, I've redownloaded it about 4 times now. On the third try, it said only one of the .exe's was corrupt, so that's making progress I guess. I even tried downloading it on my other computer, but got the same corruptness error for the same .exe. I don't know what's going on.
 Darth333
08-18-2004, 11:34 AM
#209
This is weird, I have asked a few people to test the download at pcgamemods and they did not run into any trouble, neither did I. PM me your e-mail address if you wish, I'll try to send it directly to you when I get home this evening.

If anyone else who downloaded v. 2.0.8 at pcgamemods ran into simialr problems, pls report it!
 tk102
09-01-2004, 8:35 PM
#210
v2.1.1 released at pcgamemods.
http://www.pcgamemods.com/7152/)

NEW FEATURES
-------------
* v2.1.1 -
Inventory Copy from One Savegame to Another:

As of v2.1.1, after a savegame node has been unfolded at least once (to load the
game info), you can right-click either the savegame root node or the Inventory node and get a popup menu that allows you to "Copy Inventory from this savegame" into memory. Then you can right-click a different savegame and select "Paste Inventory into this savegame". This will have the effect of copying all unequipped items from one savegame into the other. The inventory tree will be updated as well in KSE. It also has the same effect as clicking the Commit Changes, so if you have made other outstanding changes to the savegame receiving the pasted inventory, they will be
committed.
 Darth333
09-01-2004, 8:50 PM
#211
Useful new features! We always have people sking for this! Good work as always :) I am happy to see that you are back at Holowan :cool:
 tk102
09-11-2004, 9:31 PM
#212
KSE v2.1.1a released. (http://www.pcgamemods.com/7392/)

No change made to the KSE application, but thanks to Achilles (http://www.lucasforums.com/showthread.php?s=&threadid=135524), a new patched .dlg file has been included that will alleviate the following symptom:

Leaving the Unknown Planet after choosing Darkside path with a PC that is not Male or Female, the PC gets stuck in a room with a cutscene object, preventing further gameplay.

Edit: The .dlg file isn't completely patched after all. See the download's site for a comment about how to get a fully patched .dlg.
 neatchee
09-11-2004, 9:53 PM
#213
Hey TK, I'm not sure if it's possible with your SGE, but is there a way to make Juhani available for adding to your party, even if you've killed her on Dantooine? You're the biggest name in the community it seems, so I thought I'd ask here first :D
 tk102
09-12-2004, 2:10 PM
#214
Hey TK, I'm not sure if it's possible with your SGE, but is there a way to make Juhani available for adding to your party, even if you've killed her on Dantooine? You're the biggest name in the community it seems, so I thought I'd ask here first.
:o Whoa, I wouldn't go that far. :o

KSE cannot at this time copy an NPC from one savegame to another, which would be one solution to your dilemma.

Fortunately you've come at the right time! Darth333 just released a new armband that can do exactly what you're looking for. Look here:
http://www.lucasforums.com/showthread.php?s=&threadid=135519)
 raptorex
09-23-2004, 9:32 AM
#215
Ok, I dunno if someone had raised this before, but after killing Carth's old commander, you get this sith assassin pistol with a damage of 17-21.. well atleast waay more than the original sith assassin pistols..

the funny thing is, I opened it with KSE 2.1.1a and in the inventory, the object reference for the sith assassin pistols are all g_w_hldoblstr03, but are shown in two separate lines

g_w_hldoblstr03, sith assassin pistol[1]
g_w_hldoblstr03, sith assassin pistol[2] <--- thats the 2 original ones I had

I wonder why that happens :eek:
 tk102
09-23-2004, 10:22 AM
#216
The reason for that is because I chose to list the items currently possessed in inventory as "Tag...Description...Count". The pistol that you're referring to evidently has the same Tag field and Description as a normal pistol, but its Template (that is, the .uti filename) is different.

On the Master Item List on the right side of the screen, I list the items as "Template...Tag...Description". (I think this pistol's .uti is located in a module-level .rim file, not the global templates.bif file, so it may not appear in the master list.)
 tk102
12-08-2004, 7:38 PM
#217
Recently I had a round of emails troubleshooting savegames and thought I'd share what we discovered.

Symptom: KSE seems to be working fine, but changes are not showing up in game. Actually, the amount of credits were being updated, but nothing else.

Diagnosis: It took awhile but we realized there were 3 folders in the SWKOTOR folder that shouldn't have been there: "gameinprogress", "currentgame", and "futuregame".

Outcome: Deleting these 3 folders caused the changes to suddenly appear in-game when swkotor.exe was restarted.

Probably what happened was an abnormal exit of swkotor.exe and these folders (which are generated during normal gameplay and disappear on normal exit) persisted.

Anyway I hope this helps someone else out.
 TheMonsterOfTheIsland
12-13-2004, 3:35 PM
#218
What Booleans/Numerics can I use to keep the renegade droid from attacking? I stupidly entered without sound dampeners, and now I can't get the droid not to attack. How can I change this with the KSE?
 tk102
12-13-2004, 9:34 PM
#219
You can find this yourself easily by comparing a savegame prior to entering and one after you've entered using Global Variable Comparison Tool here (http://www.pcgamemods.com/5274/).

It's probably KOR_ROGUE_DROID (number) that's changing.
 TheMonsterOfTheIsland
12-18-2004, 7:16 PM
#220
KSE 2.11 will not let me remove any of my classes. Help!!!
 tk102
12-18-2004, 8:02 PM
#221
A new version of KSE has been released. Version 2.2.0 provided limited editing of Xbox savegames. You cannot add or delete powers/classes/feats but the following edits are supported:

Savegame Name
Player Name
Gender (PC, NPC)
Appearance (PC, NPC)
Portrait (PC, NPC)
Soundset (PC, NPC)
Attributes (PC, NPC)
Global Variables
Time Played
Cheat Used flag
Min1HP
Experience (PC, Party)
Good/Evil alignment (PC, NPC)
Skills (PC, NPC)
Credits
Inventory stack (you can change the quantity of an existing that you have)


Huge thanks goes out to balaco (http://www.lucasforums.com/member.php?s=&action=getinfo&userid=110299) for being the main guinea pig for all this.

(Nothing new for PC users at this time.)
 Tdcquicksilver5
12-19-2004, 7:18 AM
#222
It works on xbox!:D Thanks!

Does it work on kotor2 saves.I was looking at the save files and there the same as the kotor1 files.It would probably be easy to make it compatible if its not already
 tk102
12-19-2004, 7:40 AM
#223
It doesn't work TSL yet. The sig files are specific to KotOR.
 Darth333
12-20-2004, 5:32 AM
#224
Good to see you made it! :D
 PoM
12-20-2004, 6:32 AM
#225
What is that -1 hp actually?
Never knew that.
 tk102
12-20-2004, 6:38 AM
#226
Min1HP is the "immortality" flag -- it prevents you from reaching 0 HP. The game uses this for fights that end in cutscenes for talk-fight-talk sequences and during the Endar Spire so you don't die right off the bat.
 Renegade Angel
12-20-2004, 1:43 PM
#227
Do you need a cable or something to hook them up?:confused:
(Xbox and PC?)
 Darkkender
12-20-2004, 3:18 PM
#228
You would need a ethernet CATV cable. For those who aren't sure what CATV cable is it looks like a wider version of a telephone plug.

FYI for those who are more modern than myself there has been 4 different types of connecters used for ethernet connections in the past the 2 most common have been a coaxial and CATV data cable connections.

Back to chains. You can pick up a CATV crossover patch cable at Radioshack or some other pc store anywhere from $6-$15 you will need a crossover cable not a straight connect. crossover patch cable is used for strictly 2 machines. staight through cable is ran to a network hub and then a 2nd cable runs to the other machine from the hub. If all you have is one pc then all you need is the crossover. however if you have more than one and they are already networked then you will need to make use of a hub.
 Renegade Angel
12-20-2004, 3:32 PM
#229
:confused:

EDIT
Oh wait I get it!
 TheMonsterOfTheIsland
12-23-2004, 7:29 PM
#230
I have the latest version of KSE. I can add classes and change classes, but when I try to remove them, I get a weird error. Please help!
 tk102
02-12-2005, 8:27 PM
#231
KSE v3.0.4 released

Support for KotOR and KotOR2:TSL savegames! (But no Influence editing yet)

(also fixed the Class removal error)

http://www.starwarsknights.com/tools.php)

I would like to give extra extra special thanks to Darth333 and T7Nowhere without whom, this would not have been possible to release... they were more than just beta-testers... they were my eyes... due to the fact that I do not have TSL yet.
 T7nowhere
02-12-2005, 8:33 PM
#232
Awesome work. Even without the game your still a codeing machine. ;)
 Mav
02-12-2005, 9:02 PM
#233
Awesome Job yet again tk102
 bigdfg
02-12-2005, 9:18 PM
#234
the link: for this KSE v3.0.4 released 2/12/05 (Starwarsknights.com)

Is broken, non functional and so on.
 Darth333
02-12-2005, 9:20 PM
#235
Yay! KSE has been released :D That was quick!

Thanks tk :)
 RedHawke
02-12-2005, 9:20 PM
#236
Thank you tk, and T7 and Darth333! :D

Also an FYI, one of you Mod types might want to check the download link for KSE it goes to a file not found page.

Looks like the DL link is messed up... :D

I did DL'd it but I had to enter things manually to get to the zip. ;)
 Darth333
02-12-2005, 9:29 PM
#237
Link fixed!
 SpaceAlex
02-12-2005, 9:35 PM
#238
Great job tk, but the program doesn't start for me. It has something to do with my language settings or something. I remember that you used to relase 2 versions. I always had to use the second one to get it working. :(
 FiEND_138
02-12-2005, 9:40 PM
#239
Yeah, most excellent tk!!

& thanx D333..
 FunSolo
02-12-2005, 9:44 PM
#240
thanks TK, or should i say,... master? *bows down* :D

Edit: what did i see in there in "classes"?
>>> BountyHunter(CUT!!!) <<< ???

didnt even know that this class is in there and what do u mean with that cut?
 BurnsU
02-12-2005, 10:35 PM
#241
Just so you know TK, for TSL, when you give yourself items with the editor, they dont show up at the workbench when you want to upgrade them.
 uubergeek
02-13-2005, 6:09 AM
#242
Hey folks,

just wanted to throw in my appreciation to you TK (and the others for testing) for this great prog.

Nifty deal ya got going.

I'm sure you've already thought of this, but in your next version, anychance of being able to change the INF level you have on the NPCs? Just thought i'd ask :)
 tk102
02-13-2005, 7:12 AM
#243
@spacealex: I'll see what I can do about getting an 'alternate' version of KSE up for you.

@Funsolo: That's just a straight read from classes.2da -- evidently Bounty Hunter was a dropped idea.

@Burnsu: I'll have to take your word for it. Maybe someone else can figure that out w/ the workbench? I'll look into it when I see it firsthand.

@uubergeek: Yep, Influence will be added ASAP.


Xbox users, I'll provide new instructions soon.
 beel2112
02-13-2005, 7:27 AM
#244
Holy cow that was fast! :eek: Incredible TK102! Thanks!
 aluuannn
02-13-2005, 7:29 AM
#245
Originally posted by tk102
@spacealex: I'll see what I can do about getting an 'alternate' version of KSE up for you.

@Funsolo: That's just a straight read from classes.2da -- evidently Bounty Hunter was a dropped idea.

@Burnsu: I'll have to take your word for it. Maybe someone else can figure that out w/ the workbench? I'll look into it when I see it firsthand.

@uubergeek: Yep, Influence will be added ASAP.


Xbox users, I'll provide new instructions soon.
good work the new kse works good:0
 Dak Vesser
02-13-2005, 9:20 AM
#246
Hey tk, I just downloaded KSE and I was wondering where the directory for the Xbox version of k2 is supposed to go in order for KSE v3.0.4 to recognise it. So far it only see's the PC version of kotor 1 in the Lucasarts directory and not Kotor2 anywhere.

And I couldn't find the "Xbox_users_readme.txt"

So I'm kinda Stumped.
 Darth Smaug
02-13-2005, 9:38 AM
#247
good work tk102 !!!
 Mav
02-13-2005, 10:18 AM
#248
About the items not being able to be upgraded when you use KSE to get them:

Just so you know TK, for TSL, when you give yourself items with the editor, they dont show up at the workbench when you want to upgrade them.

I haven't had this problem, I added some sabers and crystals with KSE and they upgraded fine for me. Although I did not add them as new items I just multiplied what I already had, if that makes any difference
 SpaceAlex
02-13-2005, 10:46 AM
#249
Originally posted by tk102
@spacealex: I'll see what I can do about getting an 'alternate' version of KSE up for you.

Thanks man. I'm dying to get my hands on it. :D I would be very grateful to you if you could make the "alternative" version. I'm sure it would prove useful to more than just me. I hope. :confused:
 tk102
02-13-2005, 10:54 AM
#250
@Dak Vesser: I've decided rather than make Xbox users jump through a bunch of hoops of fooling KSE, I'll just release another version of KSE (tonight hopefully) that allows you manually specify the paths to your savegames.

@SpaceAlex: No problem, I just have to get on a PC that has an older version of Perl/Tk installed. That'll happen probably tomorrow.
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