Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Shader Question

Page: 1 of 1
 TK-8252
10-11-2003, 10:23 PM
#1
Is it possible to add a shine shader to just the chest armor on the TIE Fighter Pilot without getting the shine on the entire torso? I would like to know, to finish up my TIE Fighter Pilot reskin.
 Jobie
12-14-2003, 1:40 PM
#2
MY limited knowledge of this sunject tells me you can only assign shaders to whole parts of models...If the armour is a seperate part of the model than U can do it, otherwise, the shader will simply be all over that model part
 TK-8252
12-14-2003, 5:43 PM
#3
Ok. Thanks for the help! :)
 KMan
12-14-2003, 6:17 PM
#4
You can make an alpha channel for the texture that specifies where and how much that part will be affected by the shader.
 razorace
12-23-2003, 11:58 AM
#5
Originally posted by KMan
You can make an alpha channel for the texture that specifies where and how much that part will be affected by the shader.

bingo.
Page: 1 of 1