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darthviper107

Latest Posts

Page: 2 of 2
Posted in: MP Jetpack
 darthviper107
04-28-2004, 8:46 PM
#3
Could I use the SDK to change that?...  [Read More]
Posted in: MP Jetpack
 darthviper107
04-28-2004, 4:16 PM
#1
is there a way that I can make a new jetpack that is invisible and it functions like the SP jetpack? This is JKA by the way....  [Read More]
Posted in: Matrix Revolutions Siege
 darthviper107
04-24-2004, 7:36 PM
#11
Well, I'm doing the Sentinel as a humanoid-like object, not a vehicle or a humanoid. I made my own skeleton for it and I'm doing the animations like it was a Humanoid. But, i'm only doing the animations it would use without lightsabers or weapons, ba...  [Read More]
Posted in: Matrix Revolutions Siege
 darthviper107
04-24-2004, 6:29 AM
#7
I'm having difficulties with the map right now, my computer has some viruses I think so most of my programs aren't working. Which means that it won't allow me to export what I have of my map to test it out. I'm going to do a full virus scan tomorrow...  [Read More]
Posted in: Matrix Revolutions Siege
 darthviper107
04-23-2004, 7:45 PM
#5
Well, it would look better, but I can't show it in-game with the shaders until I get the 21,376 frames done so that it has some kind of animation to look at. That pic is from ModView which doesn't do lighting or shaders. For the animations, I'm only...  [Read More]
Posted in: Matrix Revolutions Siege
 darthviper107
04-22-2004, 11:10 PM
#1
I am making a Matrix Revolutions Siege map, it will be the dock. The two teams will be the machines and the Humans. If you are a human you will be able to get in an APU and fight against sentinels and the drilling machines. Also, it will have new wea...  [Read More]
Posted in: New Animations WIP
 darthviper107
04-19-2004, 6:12 PM
#7
Did you guys get a copy of the _humanoid animations XSI file from Raven?...  [Read More]
Posted in: JKA-Humanoid animation XSI availible?
 darthviper107
04-09-2004, 10:30 PM
#1
Is there someone or some site where I can get the XSI of the animations for the _humanoid.gla? It would make new animations a lot easier....  [Read More]
Posted in: Revan from JA
 darthviper107
04-10-2004, 10:19 PM
#7
Yeah, the good Revan model for JKA was made by me. I didn't get mad at anyone for the turtlyness thing though. Sorry if you thought so. there is a fixed version for download at pcgamemods.com if you want it....  [Read More]
Posted in: Invisible Caps!?!
 darthviper107
03-29-2004, 6:13 PM
#8
I would put it on the bottom, or if you could just copy the UVW Modifier and the Skin modifier and convert it to an editable mesh (right-click convert-Editable Mesh) then paste the UVW Modifier and the Skin modifier back....  [Read More]
Posted in: Invisible Caps!?!
 darthviper107
03-25-2004, 5:54 PM
#2
Did you do UVW mapping for the Caps? You have to do it for the caps as well as the model....  [Read More]
Posted in: Add multiple Sabers
 darthviper107
03-23-2004, 9:00 PM
#3
I know about that, but is there a way that you could possibly make a lightsaber and have multiple tags for it? I think that you can make more than one lightsaber in one file but I don't think that would work, although you could add more blades. I...  [Read More]
Posted in: Add multiple Sabers
 darthviper107
03-23-2004, 6:27 PM
#1
could there be some way to add like four sabers to a model, either by copying the tags or editing a .sab file? I think I could make copies of the rhand and lhand tags but would it just put more sabers there?...  [Read More]
Posted in: Assimilate Giving "_humanoid.gla" Error
 darthviper107
03-26-2004, 5:54 PM
#7
All of the tags and caps have to be skinned, also you might not have some tags or some bones....  [Read More]
Posted in: List of downloads - Tools and mods
 darthviper107
02-28-2004, 5:04 PM
#41
does anyone here know how to extract the textures from KOTOR or the models even?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 darthviper107
04-04-2004, 7:37 PM
#465
About the textures, I open the texture for Darth Revan with KT and save it as a tga. But there are texture parts that are on top of each other, is there a way to separate them?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 darthviper107
03-24-2004, 11:39 PM
#453
You know how the Texture .tpc files have parts on top of each other? Well, how can you use KOTOR Tools to separate them?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 darthviper107
04-04-2004, 8:37 PM
#215
About the textures, I open the texture for Darth Revan with KT and save it as a tga. But there are texture parts that are on top of each other, is there a way to separate them?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 darthviper107
03-25-2004, 12:39 AM
#203
You know how the Texture .tpc files have parts on top of each other? Well, how can you use KOTOR Tools to separate them?...  [Read More]
Posted in: WIP: Hellfire Droid
 darthviper107
03-09-2004, 9:01 PM
#134
I can't download the first hailfire_droid file, it's not there or somthing, but I have the second one, is the first one up somewhere or can someone send it to me? darthviper107@yahoo.com...  [Read More]
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