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Sallim

Latest Posts

Page: 18 of 18
Posted in: Making Grim Fandango 2
 Sallim
08-09-2003, 10:17 PM
#31
Hey James, I tried C++ and with this I couldt go further then to make an calculator ;) For now I have an another big project (MaxtheGame.de (http://www.maxthegame.de/community.html) ) , so I donґt know right now, but I think about it =) And really,...  [Read More]
Posted in: Making Grim Fandango 2
 Sallim
08-09-2003, 12:48 AM
#22
You know what? I would like to do some wallpapers,if you want. But there is one problem, I have just the LSA HQ. If you have ideas in what way thinks have to stay in the room, oer something like that, say it and Iґll try my best to realise the scen...  [Read More]
Posted in: Making Grim Fandango 2
 Sallim
08-08-2003, 11:50 PM
#20
Right, its one whole story... And if you could make a GF 2, can you bring all these atmosphere in the game? I think its pretty hard or almost impossible....  [Read More]
Posted in: Making Grim Fandango 2
 Sallim
08-08-2003, 9:33 PM
#18
This is just this room so far... Its pretty many work to make somthing so exaklty like in the game. If you have your own idea its more easier. There are many "bugs" The last version (with all the fog in the room and the posters on the wa...  [Read More]
Posted in: Making Grim Fandango 2
 Sallim
08-08-2003, 9:12 PM
#15
Hello everybody, so ...or 8 of 12 ;) I had the same idea, and I want to ask you if I could use some ideas from "Tierra de los Muertos" I just can modelling with 3dsMAX and here some pics from my favorite 3dsmax forum.de I donґt have my ow...  [Read More]
Posted in: Nightlight (tries to) pull it's act together
 Sallim
08-05-2003, 9:28 AM
#5
Hello Iґm very new here so, sorry for my bad english ( just school english) I dont know exactly what to post here, but I want say that your nightlight guys are awesome. Just great =) Itґs sad that nitghlight situation turn out like this, and yours...  [Read More]
Page: 18 of 18