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Autobot Traitor

Latest Threads

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While browsing the net, I came accross this little attrosity. I don't know if anyone else has seen this, but some dork is trying to make himself available to hire to make skins for people. Not only are the skins freakishly overpriced and reborn reski...  [Read More]
Posted in: Func_train for MD3's
 Autobot Traitor
06-16-2004, 12:09 PM
#1
I'm making a shooting range of sorts, and I have some md3's of dummies that I would like to move back and forth, but I can't seem to get it to work. Is it possible?...  [Read More]
Posted in: Prefabs/MD3's
 Autobot Traitor
02-09-2004, 1:27 PM
#1
I'm using the latest version of GTK Radiant and I want to had some prefabs. I did this a million times back in the days of jk2, but in the version I have, I can't seem to get .pfb's to work. When I use "Load Prefab" I can only see MD3's. An...  [Read More]
Posted in: Vehicle questions
 Autobot Traitor
12-15-2003, 11:16 AM
#1
I'm making a raceway of sorts on my map and I wish to add a some Tautauns, Dewbacks (I have the file in my Base folder) and a Swoop or two. My problem is that when I try to add lets say, a Tauntaun, I get a grey, texturless Swoop. Can someone please...  [Read More]
Posted in: adding bodies
 Autobot Traitor
11-09-2003, 5:33 PM
#1
I want to give my map a battlefield feel to it. I was wondering, how do i add dead stormtroopers to it like was done with jedi on the yavin_courtyard level in JO? thanks in advance...  [Read More]
Posted in: adding bodies
 Autobot Traitor
11-09-2003, 5:31 PM
#1
I want to give my map a battlefield feel to it. I was wondering, how do i add dead stormtroopers to it like was done with jedi on the yavin_courtyard level in JO? thanks in advance...  [Read More]
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