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UDM

Latest Posts

Page: 5 of 5
Posted in: Estimated date of release for R3?
 UDM
04-01-2003, 4:46 AM
#7
Don't come home until the beta is ready :D *stands behind the door with a saber in hands*...  [Read More]
Posted in: Estimated date of release for R3?
 UDM
04-01-2003, 1:54 AM
#5
Ah I was too trigger-happy with my keyboard to read the other threads :)...  [Read More]
Posted in: Estimated date of release for R3?
 UDM
04-01-2003, 1:39 AM
#3
So...any info on the upcoming beta? *gets ready 2 days for playing the beta* :D...  [Read More]
Posted in: Estimated date of release for R3?
 UDM
03-31-2003, 11:39 PM
#1
I can't keep my hands from posting this thread heheh :D. When will R3 be released? I will need to get ready a day to skip school to download and play it...  [Read More]
Posted in: Another name for MotF?
 UDM
04-01-2003, 1:51 AM
#5
Mmm technically yeah :)...  [Read More]
Posted in: Another name for MotF?
 UDM
04-01-2003, 1:37 AM
#3
I think Omnimod had an older name. I think it was Jedi++ or something... An example: "Masters of the Force R3 (aka Saberz Warfare)" or somink like that :)...  [Read More]
Posted in: Another name for MotF?
 UDM
03-31-2003, 11:34 PM
#1
I think MotF should be given a second name ie. Masters of the Force aka xxx ---> xxx being the second name I don't think many players enjoy using force powers, so the name would give them the wrong concept. It did give me the wrong concept too, a...  [Read More]
Posted in: An idea for styles
 UDM
04-01-2003, 2:01 AM
#7
So the styles perform different moves but similar damage and speed? Which means all the styles will have the same number of moves, just that they're executed in a slightly different way? Will they be like the stances in the normal JK2, whereby we hav...  [Read More]
Posted in: An idea for styles
 UDM
04-01-2003, 1:41 AM
#5
Yeah that's what I was thinking of. So when A swings a low blow at B, B will defend it with the most suitable saber position, instead of the non-moving saber, random-blocking in JK2? Btw I don't really understand the styles part. Will there be more...  [Read More]
Posted in: An idea for styles
 UDM
03-31-2003, 11:36 PM
#3
I was just toying around with singleplayer just now, spawning Kyles and other jedis. I noticed Kyle was rather...quick. When you struck him on the head, he would raise his saber, regardless of whether you did hit him. I think the game has some sort o...  [Read More]
Posted in: An idea for styles
 UDM
03-31-2003, 12:29 AM
#1
Just another suggestion for styles. I think changing/modifying the stances can result in plenty of whining from the community eg "I used to 0wn with red! Now it's poo!" Perhaps R3 could do away with all the styles, leaving only one (a modi...  [Read More]
Posted in: More ideas
 UDM
03-30-2003, 12:10 AM
#5
So basically if you move forward, your defence is lower, while if you move backwards, your defence is jacked up? Then what if you're stationary?...  [Read More]
Posted in: More ideas
 UDM
03-29-2003, 10:35 PM
#3
Nope I meant when the enemy strikes, you will automatically move your saber to defend yourself. Hmmm...but the manually defence sounds interesting...how does it work?...  [Read More]
Posted in: More ideas
 UDM
03-29-2003, 8:07 PM
#1
Heh sorry if I rant too much :D. Just seen through Kray San Gin's ideas (sry if I spelt your name wrong :atat: ). Here are my ideas, given thru inspiration from his (credit goes to you dude :)) - More defense by having player put saber in front of f...  [Read More]
Posted in: Some suggestions for hitzones
 UDM
03-29-2003, 10:36 PM
#3
Sounds awesome, I'm getting more excited to looking forward to R3 :D...  [Read More]
Posted in: Some suggestions for hitzones
 UDM
03-29-2003, 7:30 PM
#1
Well not sure what you guys have in mind, but anyway, just an idea for the hitzones. You know, when you throw the saber, I figured it was pretty weird that it should hit a person and that guy can dodge it. I also noticed that sometimes, when you hit...  [Read More]
Posted in: The Bugs/Problems/Limitations Thread
 UDM
04-01-2003, 1:41 AM
#11
Another issue: When saber is drawn, the character still can block saber attacks...  [Read More]
Posted in: The Bugs/Problems/Limitations Thread
 UDM
03-31-2003, 12:20 AM
#5
Just some model problems (already mentioned though): - Saber going thru models without hitting them Limitations: - Unbalanced fighting styles ie. Red too useless/random I'd recommend you looking thru singleplayer and other mods like promod for re...  [Read More]
Posted in: future of MOTF
 UDM
03-29-2003, 7:42 PM
#9
regarding the saber hitting the other saber so that it counts as blocking, how about an automatic blocking? I personally thought that the single-player game was way better than multiplayer because it focused more on player skill. Also, when it hits...  [Read More]
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