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rgoer

Latest Posts

Page: 4 of 4
Posted in: The RichDiesel University Tutorial Questions Thread.
 rgoer
06-07-2003, 11:14 PM
#709
Originally posted by OneWingedAngel The only pulgin I have is model You must be using one of the 1.3.x pre-release versions of GtkRadiant. In order to get the rest of the plugins (portal viewer, Bobz Toolz, GtkGenSurf, etc) you need to use a release...  [Read More]
Posted in: My New Duel Map
 rgoer
06-14-2003, 7:38 PM
#2
I haven't had the opportunity to play-test your beta (my JK2 box is busy compiling my own map at the moment), but I will offer you one piece of advice based on what I see in your screenshots: don't be afraid to set your architecture apart from what R...  [Read More]
Posted in: Nightfall MP map
 rgoer
06-11-2003, 5:36 AM
#2
Well hot damn! That is looking extremely slick--very nice architecture, Patrick. That first screenshot had me worried, but the others laid those worries to rest; it looks like it really captures the "wholistic" feeling of a well-designed st...  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 rgoer
07-06-2003, 3:21 AM
#24
Ah, tres desole mes amis... just got back from vacation. The final should hit the streets in the next couple of days. Happily I tell you that I have fixed the abhorrant ugliness that "-bouncescale 3" wrought on my beautiful baby......  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 rgoer
06-17-2003, 2:15 PM
#21
Yeah, Wedge, I hate that about the basement area. If you fall down the well, fine, you can walk up the stairs, but it's the only way out. If you choose to walk down the stairs, you've got no choice but to walk back up. So now, from the "cave&quo...  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 rgoer
06-17-2003, 1:54 AM
#18
Oh, and by the way, here (http://pwn.kicks-ass.net/chapel.pk3) is the "final" beta version of the map I'm going to release before v1.0 development wraps up. Still wrapping my head around how, exactly, to break apart certain parts of the map...  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 rgoer
06-16-2003, 4:46 PM
#16
You were right about paths for no-force players being a bit (read: awfully) hard to find. I've tweaked the "flow" a bit, now, and I think that you can navigate the entire map now pretty easily even without force powers. It may take you a lo...  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 rgoer
06-12-2003, 11:44 PM
#14
There's a new beta located at the same url, http://pwn.kicks-ass.net/chapel.pk3 It has much better FPS and there is a lot more architecture to break up some of the monotonous areas. Most of the holes have been fixed. I moved the sun in the sky shade...  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 rgoer
06-10-2003, 2:34 PM
#12
You know what? I think there's still a big hole in the floor in one spot where you can fall through the map onto the skybox. I keep forgetting to fix that, need to write that one down....  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 rgoer
06-10-2003, 2:30 PM
#11
Oops, sorry for the misplaced props... you're right, I think I was confused (stupidly) by your review on jk2review.com; silly me. However, I do keep OTS_ships in my map rotation, so you can smile about that if you want ;^) Yeah, I don't know what's...  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 rgoer
06-09-2003, 9:38 PM
#8
There used to be (as far as I can remember) two keys, "light" and "scale." The "light" key determines an overall size for the total falloff spheres; the "scale" key determined how far from the light source the...  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 rgoer
06-09-2003, 8:48 PM
#6
Hey, thanks for the input, Wedge. I was just playing around in your ctf map "imp_base" the other day, what a solid map! Yeah, the dead end down in the basement ysalamiri room was a symptom of the "beta-ness" of this map. Have no f...  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 rgoer
06-07-2003, 10:16 PM
#3
Thanks for the input, Eldritch! Yeah, I agree with you completely about the half-assed state of some of the things in the map, but, rest assured, I'm working on them. Glad you like it so far! And, might I say, hinting this thing is quite a handful. A...  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 rgoer
06-07-2003, 4:54 PM
#1
here (http://pwn.kicks-ass.net/chapel.pk3) is a beta version of my map, the "Chapel of the Ysalamiri." Be warned: there are a few errors (one of them quite huge: a large caulked wall), the architecture is only about two thirds of the way do...  [Read More]
Good suggestions, fellas. LJ: the light decals are much longer than the windows, you just can't tell from this angle. They aren't any wider, though, I'll have to think about whether I want to do that or not; it's hard to get sun-rays to break paralle...  [Read More]
http://www4.ncsu.edu/~rlcordes/decal.jpg...  [Read More]
Thanks for the replies! Praise from Eldritch and LJ? I feel like I'm getting a "thumbs-up" from "on high." ;^) In any case: the windows are a lot simpler than you guys think. I scoured google images for abstract (that is, not obv...  [Read More]
Now I know there are a handful of lighting errors, but these shots were taken from a test compile. I hope that adding "-samples 8 -samplesize1 -super 8" will smooth most of that out, though I'll probably be looking at an overnight compile a...  [Read More]
http://www4.ncsu.edu/~rlcordes/chapel/chapel18thumb.jpg (http://www4.ncsu.edu/~rlcordes/chapel/chapel18.jpg) http://www4.ncsu.edu/~rlcordes/chapel/chapel19thumb.jpg (http://www4.ncsu.edu/~rlcordes/chapel/chapel19.jpg) http://www4.ncsu.edu/~rlcordes...  [Read More]
http://www4.ncsu.edu/~rlcordes/chapel/chapel11thumb.jpg (http://www4.ncsu.edu/~rlcordes/chapel/chapel11.jpg) http://www4.ncsu.edu/~rlcordes/chapel/chapel12thumb.jpg (http://www4.ncsu.edu/~rlcordes/chapel/chapel12.jpg) http://www4.ncsu.edu/~rlcordes...  [Read More]
What's shakin there, everybody? Well, it's almost that time; I post some screengrabs of my oh-so-close-to-completion Radiant oevre to whet your appetites and, perhaps, garner some constructive criticism? Be warned: these thumbnails link to large (16...  [Read More]
Posted in: My first map (as of yet, not complete)
 rgoer
06-06-2003, 5:33 PM
#13
Originally posted by merlinova If anyone ever wanted to hack 'n slash to Metallica, now's your chance! Now this brings up an interesting point... I've been wondering for some time, now, if anybody has (yet) gotten into any "trouble" for in...  [Read More]
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