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Griswald

Latest Activity

Posted in: Q3 Engine Game Bugs / JA bugs
 Griswald
02-18-2007, 2:53 PM
#155
slightly cosmetic issue in multiplayer, when a player dies, whatever saber they use for saber1 (which is actually saber[0]) gets reset to default. The reason for this is in CG_BodyQueueCopy, where no eType is being set for the new entity. Although th...  [Read More]