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lukeiamyourdad

Latest Posts

Page: 49 of 68
Posted in: The Killed and Wounded in Iraq
 lukeiamyourdad
12-23-2004, 4:14 PM
#11
http://www.tennessean.com/local/archives/04/12/62712488.shtml According to this, Rumsfeld was well aware of the problem a year ago. http://tennessean.com/nation-world/archives/04/12/62712679.shtml?Element_ID=62712679 According to this article how...  [Read More]
Posted in: The Killed and Wounded in Iraq
 lukeiamyourdad
12-23-2004, 5:29 AM
#9
Perhaps it's an odd way of thinking, but I'd rather give them a fair fight instead of me playing a real life video game killing real people behind my computer screen. I'd be fine if we had robots fighting robots but now it seems one side toys with t...  [Read More]
Posted in: The Killed and Wounded in Iraq
 lukeiamyourdad
12-21-2004, 7:35 AM
#6
No. Give them a standard soldier's equipment, put them in squad and make them travel throught the streets of Iraq for a day without escort. It'll be funny to see them after that. Lots of technology these days can make war seem nothing more then a v...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-27-2004, 1:24 PM
#134
That's why you have to use the faster Rohirrim to pick off the enemy's troops slowly. I do admit Mordor is hell to beat since they can spawn so many Orcs....  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-26-2004, 4:39 AM
#130
Hence turret push is inneffective, hence tactic is inneffective, hence they wouldn't use it....  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-25-2004, 5:35 PM
#128
That is not the point. Uniqueness does not kill tactics. If people want to use any particular tactic, they can with any civ. They will have a hard time pulling it off due to the civ's playstyle thus undermining attempts at doing so. The player unde...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-22-2004, 6:33 AM
#123
But those tactics are totally unrealistic for the particular civ. You claim we must only use realistic tactics thus those tactics would be unallowed. Secondly, you claim that these tactics would fail to do any decent damage to enemy just like a real...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-21-2004, 2:55 AM
#120
Originally posted by Darth Windu The biggest change though needs to be that UNITS DO THE FIGHTING, not the buildings like luke and Viceroy's dream generic RTS. So by saying that there needs to be a change here mean that at the moment, there is a lo...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-20-2004, 6:51 AM
#116
For god's sakes Windu read the f*cking posts. Turret pushes are not a common strategy, they're merely used for annoying the enemy. I'm gonna show you this: This is what a turret push is: http://img.photobucket.com/albums/v470/lukeiamyourdad/scr00...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-20-2004, 1:09 AM
#114
There are actually two sides to this. It is epic and fun to see two large armies go at it but it is a short fun. With rushes and raids, there is plenty of action from beginning to end....  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-19-2004, 5:35 PM
#111
Originally posted by Darth Windu luke - if you cant explain that system to me without using all the Starcraft-specific mumbojumbo, how are you going to explain it to the average gamer? The borders system can easily be explained without using RoN-spe...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-19-2004, 5:23 AM
#107
The thing is he wants me to explain how the Zerg Creep works in StarCraft without using the word Zerg or Creep. Nice. He's just trying to ignore the arguments....  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-19-2004, 5:14 AM
#105
It doesn't matter if I explain everything to you. All you want is SW: noobfest. I'm through arguing with you. In the time you've spent here, you haven't changed one bit. You contradict yourself at every turn. You don't want a civ building game but...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-18-2004, 7:50 PM
#98
And I have just explained to you how the Zerg Creep functions in StarCraft... The Creep being the area that the Zerg build on. That was pretty obvious I suppose. Again, my system does not totally nullify the possibility to do a turret push, it hamp...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-18-2004, 1:25 PM
#96
Originally posted by Darth Windu luke - do you even know how borders work? In RoN, building cities or forts extends your borders further, as does a certain type of research. Therefore, basically you are saying that you want the borders system as wel...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-17-2004, 7:39 AM
#90
Originally posted by Darth Windu luke - I never said the tactic was a waste of time and resources, I said that it hurts gameplay and realism. Realism, because we would NEVER see anything like that in a 'real' Star Wars battle, and it hurts gameplay...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-16-2004, 4:06 AM
#83
I just use the terms CC and power cores to make an example. It doesn't exactly have to be a CC and a power core. The RTS market has become a niche market. The casual gamer is now looking for a much more cinematic feel when he plays a game and the R...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-15-2004, 6:23 PM
#79
Jesus... Have you ever, ever seen somebody successfully putting a turret in someone's base? I'm sure that tactic has done HUGE damage to you and is not both a waste of time and ressources. I say it again, having a buildable area around the CC and e...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-15-2004, 12:07 PM
#76
Windu-For the love of God read man. READ. You've never seen what a forward base is do you? What do you think it is? A cluster of turrets? I don't see how my idea isn't viable. I told you already that to build a forward base, you would need to build...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-14-2004, 5:40 PM
#71
Originally posted by Darth Windu Actually, i have never been beaten by anyone, so cut the bull. I dont have a problem with forward bases, and they are necessary in RoN. You said you don't play multiplayer...so right you've technically never have be...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-14-2004, 5:37 AM
#67
My point was about zero trading, zero ally, zero ressource....  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-14-2004, 5:31 AM
#65
I mean absolutely zero ressources left. You still had each other meaning there is trading left. That is still a ressource....  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-14-2004, 5:23 AM
#63
I have yet to see vet of any other RTS complain about forward bases. The new RTS do not have the TownCenter spamming ability of AoK so there's nothing to worry. Even so, trying to build a fortress in the middle of an enemy's base is a waste of both r...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-14-2004, 4:04 AM
#61
Windu's just pissed because he got beaten by someone who built a forward base and wiped him out :D It's going to be a different game right, but it doesn't mean we're not going to have some kind of similar problem. See borders make no sense. There'...  [Read More]
Posted in: SW: Next RTS: Military
 lukeiamyourdad
12-13-2004, 8:27 AM
#56
Windu- No no no...there are key differences. Your border system restricts construction of additional CC. In this system, you would be able to build a CC at the other edge of the map and people would be able to build inside your buildable area as long...  [Read More]
Page: 49 of 68