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lukeiamyourdad

Latest Posts

Page: 10 of 68
Posted in: Arc Hammer
 lukeiamyourdad
06-06-2006, 2:56 AM
#3
True, it's indeed very interesting to see how the expansion will handle this element. I don't think that Kyle Katarn will be the only way to destroy the Arc Hammer. Afterall, it is a spaceship :) It's not impervious to good old torpedoes :)...  [Read More]
Posted in: FoC doubts and suggestions
 lukeiamyourdad
06-02-2006, 11:18 PM
#8
But it doesn't exactly make sense that officers can be bribed but grunts cannot no? They may be indoctrinated and loyal to the Emperor but...the moffs and Zaarin didn't pilot their starships alone you know. They had a fair amount of grunts following...  [Read More]
Posted in: What can these ships be?
 lukeiamyourdad
06-01-2006, 4:06 PM
#9
A very deformed AT-AT barge heh. The one to the right does look like a Carrack but it's way too small to be one....  [Read More]
Posted in: What can these ships be?
 lukeiamyourdad
06-01-2006, 2:59 AM
#3
They seem smaller then corvettes though. I have no idea. It just looks like two blobs to me :p...  [Read More]
Posted in: Question regarding Defender
 lukeiamyourdad
06-04-2006, 2:08 AM
#30
You're right about the icon, but I still think that a single fighter is too small. I mean, the icon is now ridiculously larger then the ship/squadron it's supposed to represent. As for Phantoms not colliding with others, well, to have more chances o...  [Read More]
Posted in: Question regarding Defender
 lukeiamyourdad
06-03-2006, 1:57 PM
#28
About phantoms, I know its not going to happen, but it would be nearer to reality (in my opinion...and inside of what we can call reallity here hehehehe) if they were individual units, not squadrons like the rest of the starfighters, it's because the...  [Read More]
Posted in: Question regarding Defender
 lukeiamyourdad
06-01-2006, 5:26 PM
#21
Actually, according to wikipedia (http://en.wikipedia.org/wiki/Tie_defender) (I realize that it's not a very reliable source, but it does fit with what my memory remembers :p ), the Tie Defender does carry less then a B-Wing. From Tie Fighter, I'm p...  [Read More]
Posted in: Question regarding Defender
 lukeiamyourdad
05-31-2006, 8:43 PM
#18
From what I can remember from playing Tie Fighter :) The Tie Defender can carry some quantity of warheads but not as much as the B-Wing....  [Read More]
Posted in: Question regarding Defender
 lukeiamyourdad
05-30-2006, 1:19 PM
#15
Actually, 4 launchers could carry a maximum of 80 concussion missiles (20 each) if sent against fighters exclusively. However, the "normal" payload consists of 40 concussion missiles (the two top launchers could not carry anything else) and...  [Read More]
Posted in: Question regarding Defender
 lukeiamyourdad
05-28-2006, 8:33 PM
#13
Actually, the idea of it having more firepower then a B-Wing is relative. The Defender had less ion cannons (2) for two more lasers (4) making it a much deadlier anti-fighter craft. However, it did not have the same warhead carrying capabilities then...  [Read More]
Being a forum veteran, I've seen enough threads including the word "religion" somewhere degenerate. I'm happy that it isn't the case, but I still prefer to take some precautions. Try to keep this on topic by dropping the discussion involvin...  [Read More]
Well, in the case of bases, I mean, you can spot a big glowing shield dome from extremely far away. Combine with the ping idea, there could be a radar detection station or something. It would allow the defender to detect incoming landing forces. Des...  [Read More]
Your argument is, essentially, that the attacker should be able to land troops anywhere where there's a clear area large enough to accommodate them, correct? There's an expression for that: Landing Zone. The landing zones on the map is just that: an...  [Read More]
If the defender doesn't have planetary shields: The attacker can land his troops inside the defender's base. Imagine 10 AT-ATs being dropped inside your base. You're screwed. There is no way to defend against something like that. At least three of th...  [Read More]
To quote some wise person from another thread: "Gameplay > realism". This is why abuse of such words can make it sound like a desperate attempt at getting one's point across. First, you claim the landing zones as realistic, now you fa...  [Read More]
I agree. Think of them like helicopters dropping troops off. You need a clear area and that's pretty much it....  [Read More]
:lol: For once I agree. It would definitely help to be able to skip that logo. Though it's not that long and call me impatient if you wish, I find it stupid not to be able to skip it. Maybe only "force" it the first time, but after, you sho...  [Read More]
((Off topic to Darth Anarch: Point One: You're wrong, the city-planet idea AND the name were both invented by Zahn, and Lucas was even not going to use them but finally buckled under pressure. You're right. The name Coruscant was Zahn's creation. T...  [Read More]
:lol: @ WarlokLord You're quite right my friend. Often, people forget that this is an RTS and this genre is notorious for being very ressource hungry. Granted, when computers will be able to handle anything thrown at them, they'll certainly look muc...  [Read More]
Therefore, in the end, whatever Zahn writes is truth, anything to the contrary is lies. Including Ep3, which blasphemes Kashyyyk and is therefore apochryphal. I hope it's sarcasm. I seriously do....  [Read More]
Whether or not it has anti-starfighter lasers is a moot point. Certainly, it can't possibly be as proefficient as a Tartan in destroying fighters. The ISD in the game can defend itself against fighter assaults, either by sending its own or replying...  [Read More]
It may just be me but the SSD and the Eclipse should not be balanced at all!! You'll get better Gameplay from having to use a number of Tactics than having one ship that can take it out. Oh look they have the SSD...Build a MC10000 (No such Ship btw...  [Read More]
Except that's not how heroes work in RTS games. You can't apply it so easily without breaking gameplay. E@W is not too focused on heroes and making them a micromanaging nightmare isn't the way to go....  [Read More]
Realism only enhances the gameplay. Each unit has its own unique speciatly and does not directly counter another. And each faction should be good at what it has to do constantly. But that's not exactly the point now is it? You're the one wanting mor...  [Read More]
Ummm ok even Lucas Arts admits that Rebellion was a failure. Warcraft and Starcraft revolutionized RTS game play. Not really. Well, except for the three unique civs in StarCraft, they both only used existing elements and did it better then everyone...  [Read More]
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