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Wes Marrakesh

Latest Posts

Page: 4 of 7
Str: 3 Int: 9 Wis: 15 Dex: 11 Con: 10 Chr: 10 The Int is wrong though, because I don't know my IQ and because I'm in 7th grade it assumes I'm really not that smart. Strength should be higher than THAT.... i'm not that strong but I can still do thin...  [Read More]
Posted in: Democracy?
 Wes Marrakesh
11-21-2002, 10:25 PM
#8
Option 3...  [Read More]
Posted in: Tuskin Raider Camp
 Wes Marrakesh
12-02-2002, 11:28 PM
#33
My only comment is to make it not look like it;s a floating piece of land. You see how it just 'ends' at the sky and looks like it's floating, since the sky is so far away? You could add some canyon walls that people can't jump to to fix the problem....  [Read More]
Posted in: Tuskin Raider Camp
 Wes Marrakesh
11-19-2002, 11:47 PM
#4
I know it is in the early stages but it needs a LOT of work. First... all the huts look cloned and are textured the same. Second, who wants to play in a flat open square like that? Third, there weren;t that many huts. Good start but needs work....  [Read More]
Posted in: WIP : Private Resort
 Wes Marrakesh
11-22-2002, 11:08 PM
#5
It is :D The detail is amazing, imo....  [Read More]
Posted in: Model Ideas 4 others.
 Wes Marrakesh
11-16-2002, 8:12 PM
#8
I believe the skin in the first screenshot was done by leXX and the skin in the last shot was not made by the mod team either...  [Read More]
Posted in: This might be a fun map.....
 Wes Marrakesh
11-11-2002, 7:08 PM
#2
Dude, it would be too small to duel. you can't even jump in there!...  [Read More]
Posted in: Eldar Dire Avenger
 Wes Marrakesh
11-13-2002, 1:00 PM
#2
Hullo? Anyone even look at the pic? I can definatley get more but that's really one of the best ones....  [Read More]
Posted in: Eldar Dire Avenger
 Wes Marrakesh
11-11-2002, 4:41 PM
#1
Dire Avengers- "Highly skilled with their Shuriken Catapults, Dire Avengers are deadly on the attack and immovable on the defence." One of the Aspect shrines of Eldar warfare. I've got a reference pic up at my site, here (www.geocities.co...  [Read More]
Posted in: WIP: Tintagel
 Wes Marrakesh
12-02-2002, 9:17 PM
#25
Nice, man. Great work. Now, we should merge this with the old Tintagel WIP (bottom of forum) and get that back up. Also seems you'll be providing hosting... :D And my greatest concern is how it looks with rest of the level. Seems like it fits ;)...  [Read More]
Posted in: WIP: Tintagel
 Wes Marrakesh
11-17-2002, 1:05 PM
#21
Well... i made the lower floor one big brush, then made a bunch of smaller brushes over it. The tubes are textured endcaps....  [Read More]
Posted in: WIP: Tintagel
 Wes Marrakesh
11-16-2002, 7:39 PM
#19
How did I know that putting WIPs into Showcase would reduce replies and kill help? The boltgun just died and my saber will too if I can't get UVW help....  [Read More]
Posted in: WIP: Tintagel
 Wes Marrakesh
11-14-2002, 9:05 PM
#16
BUMP! I'm working on the warpgate. If this was in the mapping forums like it used to be it would have more comments, I'm sure of it....  [Read More]
Posted in: WIP: Tintagel
 Wes Marrakesh
11-12-2002, 8:29 PM
#15
I know that... I could put the boltgun pics back up on a diff link is what I meant. How does the map look now? And I still need help with the gate siding......  [Read More]
Posted in: WIP: Tintagel
 Wes Marrakesh
11-12-2002, 8:12 PM
#13
New pics Added some lights in the warpgate room. Clickie (http://www.geocities.com/wesmarrakesh/photos.html)...  [Read More]
Posted in: WIP: Tintagel
 Wes Marrakesh
11-12-2002, 6:52 PM
#12
I know Andy. People usually read the rules and assume they don't change :p Err... should I put my boltgun back up?...  [Read More]
Posted in: WIP: Tintagel
 Wes Marrakesh
11-11-2002, 11:13 AM
#8
Thanks. Next time I'd appreciate it if someome told me when this got moved... The Showcase forum is for finished products not WIPS, IMO. WIPs go in their respective forums so they have easy access to help- if you have a problem in mapping and the...  [Read More]
Posted in: WIP: Tintagel
 Wes Marrakesh
11-11-2002, 12:09 AM
#4
Clickie (www.geocities.com/wesmarrakesh/index.html) and make your way to the photos section. It can't be that hard :P Yes, I know it says bolt gun. I'll fix that when I fix the rest of it :D...  [Read More]
Posted in: WIP: Tintagel
 Wes Marrakesh
11-10-2002, 11:10 PM
#3
If anyone has read up on their King Arthur stories they might recognise it ;) However there is no implication about what the level will be like....  [Read More]
Posted in: WIP: Tintagel
 Wes Marrakesh
11-10-2002, 9:20 PM
#1
MP Gtk Radiant RP -------------------- Alright. It's an RP (Role-Playing) map of one of an Eldar craftworld's castles.It's gonig to be a fairly large map with all the typical rp stuff (you know, the hall, meeting room, armory, bunks, etc..). I am cur...  [Read More]
Posted in: SM Clan Skins
 Wes Marrakesh
11-05-2002, 9:30 PM
#2
They're good and far better than I can do :)...  [Read More]
Posted in: WIP: PSG-1489 Sniper Rifle
 Wes Marrakesh
11-24-2002, 5:19 PM
#33
Actually the disruptor DOES have a scope. It's just rather well-embedded in the top of the rifle......  [Read More]
Posted in: WIP: Nar Shadaa-esque MP
 Wes Marrakesh
11-08-2002, 1:19 PM
#23
No problem. Of course I missed a point ;) The map looks excelent...  [Read More]
Posted in: WIP: Nar Shadaa-esque MP
 Wes Marrakesh
11-08-2002, 12:15 PM
#21
Oh boy. Hate to be the bearer of bad news, but the purple sign isn't his. It's done by Starunnrt in his or her map, Coruscant Promenade. Unless you have permission from the author, I'd suggest you get another texture. It's plaugerism to use it. The...  [Read More]
Posted in: WIP: Nar Shadaa-esque MP
 Wes Marrakesh
11-08-2002, 12:01 PM
#20
Yeah. That's just awesome. This is MP though, right? If so, the maps look a little big... That's just me. Oh and Grets, I thought you retired from the mapping scene:confused:...  [Read More]
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