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MaxiNeo

Latest Posts

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Posted in: WIP: Tercero-Anakin Model
 MaxiNeo
08-12-2002, 10:21 PM
#128
DAMN, that looks awesome, keep up the good work... this is quite possable one of the best looking models I have ever seen... (Believe me, Ive seen them all and have every model released :p )...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 MaxiNeo
07-24-2002, 11:41 AM
#125
I would if I had somewhere to upload it to :rolleyes:...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 MaxiNeo
07-24-2002, 11:38 AM
#123
:nutz3: The Correct Way to do it would just be extract the pk3, go into shaders and open the 4lom shader with notepad and replace averything in there with models/players/4lom/head_off { cull disable { map models/players/4lom/head_off.TGA rgbGen...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 MaxiNeo
07-23-2002, 11:55 PM
#118
Hey thanks.... Now I just feel stupid :p LOL... I really need to learn modeling and coding :joy:...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 MaxiNeo
07-23-2002, 7:04 PM
#115
:wstupid: I figured out how to Make this work with Jedimod!:nut: All you have to do is delete the 4lom_head shader in the 4lom shader file and it works fine with jedimod! Hey Oddjob, You did a great Job on this. Hope to see more work from you soon......  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 MaxiNeo
07-23-2002, 5:07 PM
#114
Come to think of it. I Had the problem when I loaded Jedimod... The saber and consol and other textures and color were all screwed up. Think anyone can fix this?...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 MaxiNeo
07-22-2002, 10:34 PM
#104
Same problem here :(...  [Read More]
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