The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.
Just import the root.xsi . However your better off creating your own character. Doesn't have to go in game, It will be just a tester so you can get the feel of the workflow. Do like a cartoon project or something. It helps out a lot.... [Read More]
this thread is a ticking time bomb.......4. The posting of links to sites that contain illegal material (ie where to get illegal MP3s, warez, etc.) is prohibited.... [Read More]
Looks like an interesting project to undertake. As soon as I learn to correct the issue with sephorith, i'll be sure to undertake this project.... [Read More]
You do however tell them where they can get it. Which constitutes as advertising software piracy. I am sure Discreet would love to see your little post. I could probably dig into the forums and compile the number of time you advocated the use of Kaza... [Read More]
Wow, Thanks ask your the best admin in the whole wide world. By the way you guys should target the thread that promote software piracy (which Madjai is a strong promoter of). I never see you guys close any of those threads. Just a little food for tho... [Read More]
I agree 110 percent. Due to most of the rudeness floating around the board, I have completely stopped helping people out. I really don't even check the forum that much anymore. I even UVW mapped trebor in two programs. First in Softimage, **** doesn'... [Read More]
I only post when it is relevant to the thread or it is something important to me. um ok......is this relevant to sephorith?.......oh. We all know its a kid, probably tru weed smoka, just ignore them and they all go away.... [Read More]
Nope, He compiled fine and everything for me. However the only issue i had was the deal with the mesh. When ever I exported the model out to xsi, everything roated 180 degrees. I think the only thing that stayed in place was the l_arm/torso/head ...N... [Read More]
http://www.woopadesign.web1000.com/sephorith.zip sorry about that...just click the link twice...once close the window the re-click it and the download will begin.... [Read More]
Ok, Forgot to add this amount of information. I have two max programs open and comaprign the two hierarchies. One of the jedi-trainer and the heirarchy of my own model. Everything seems to be in perfect order. So I export the model out to the xsi 3.0... [Read More]
Dude, Relax I am not mad at you Midget Yoda. Ok, Last time I am going to ask this. I have been working on this for quite sometime and NO progress. I can't preserve the model root when I export the model out to xsi. Probably the reason why the mesh i... [Read More]
sniff sniff......that would be awesome. However The model is still completely fubared in the translation from dot max format to xsi. I am think of completely redo the model. should take to long becasue I use a generic model that I made.... [Read More]
Ok, I did another test. I froze the model root node. It presevered its children..Skeleton root and Mesh root. It also presereved the children of skeleton/mesh root. Though it didn't preseve the link and parent Model root. infact it's nowhere to be fo... [Read More]
Ok, I have narrowed the problem down to something going horrible wrong with the translation to xsi format. I made sure the heirarchy is perfect, Then export it out to 3.0 xsi. I then re-import that model (in xsi format) and everything is off. I check... [Read More]
here is a screen shot http://www.woopadesign.web1000.com/screen.jpg anybody know whats casuing this? I am completely mistified, IF that hips/arms and legs can be flipped i am set. But how? By the way, I got the floating head to work in game...lol.... [Read More]
I slapped him into mod view. Now the torso and head are the. howver the right arm and both hands, including the hips and legs, and fliped horzontally, and lining an couple inches from the model.... [Read More]
Yeah so I figured out the problem, I just compile everyhting within ght humanoid folder. So, thanks for the replies. However there seems to be a hierarchy problem. Sephorith only has a torso. Everything is steming from l_leg Surface 0. I am going t... [Read More]
I am getting some errors in game, its using the default model kyle. missing animation file model/players/seph/_humanoid that folder is my c:/base/models/player/seph folder that i used to compile the model. I am trying everything possible combianti... [Read More]