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thehomicidalegg

Latest Posts

Page: 2 of 3
Posted in: ProMod: Maps Wanted!
 thehomicidalegg
10-09-2002, 1:49 AM
#15
http://www.lucasforums.com/showthread.php?s=&threadid=67465 Theres some vey good maps in here...matrix dojo... duel kamino...entes pack etc.... Of course im not saying all of them but you should check out some of these, they are great!...  [Read More]
Posted in: Term "PADAWAN"
 thehomicidalegg
10-14-2002, 3:37 AM
#18
i have a feeling that lucas is constantly inventing things to add to the SW universe...  [Read More]
you must have a description.txt in a mod's folder 4 it 2 show up in setup...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 thehomicidalegg
09-03-2002, 6:49 AM
#54
theres a difference between dying and dead. a dead game means theres a limitted gaming community with no future and is played only sporatically a dying game is not dead, its merely fading. people still play it often, there are hardcore gamers that p...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 thehomicidalegg
08-29-2002, 4:43 AM
#27
note dying not dead...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
11-01-2002, 9:50 PM
#711
the one i think that might be wrong is the force01 and force02 which i have no idea how to set it up, i got those number from the C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\forcecfg folder so i'm not sure if i did it right...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
10-28-2002, 1:12 AM
#699
thats on Page 16... As for maps, you can just replace the model [modelname] command in the script with map [mapname], and edit the map list....  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
10-27-2002, 1:58 AM
#696
hmm yeh , like i said, too much variables, eg how far your opponent is away and if he slides or not from the pull + the lag etc. you'd be better off spending the effort mastering it then trying to script it. for the lunge in red stance: bind x &quo...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
10-26-2002, 4:01 AM
#691
if you want to cancel a script or something just type unbind <key> throw +pull+ kick again alot of variables and shouldnt be scripted, but: set pullthrow "+altattack; wait 20; +force_pull; wait 4; -forcepull; -altattack" set kick...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
10-24-2002, 3:43 AM
#688
Originally posted by vuch how would one script the 4 and 5 hit combos in yellow stance?or does anyone have some? -vuch you really shouldnt script that cause that would be so much worse than doing it yourself that there's a good chance of getting y...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
10-22-2002, 3:20 AM
#680
as for the sabre passing though him w/out doing ne damage.... that often happens in 1.04...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
10-14-2002, 2:24 AM
#669
the new stances' special moves are executed in the same way as the yellow dfa....  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
10-09-2002, 1:49 AM
#663
that kick dfa would walk ONLY if all the conditions are perfect... the perfectlty timed waits due to the speed and lag of your game and the position of your opponent so the kick can come of...otherwise... it will only make you jump forward and slash...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
09-27-2002, 11:29 PM
#629
aminfo would work only servers who have intalled adminmod. its a mod which gives the server a multitudes of new options as well as unlocking many animations, like amsit, amtaunt, etc. its a server side mod so you need to join a server who has it runn...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
09-23-2002, 10:30 PM
#622
if weapon is enabled, you can start with the weapon and change to saber, this will give your a sabre a twirl thingie. you can also do this when you strat with the sabre if weapon is enabled bind x "nextweap; wait 3; weapon1" i know this i...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
09-22-2002, 1:38 AM
#617
first of all i gotta point out there are adavantages and disadvantages to a scripted kick. With a script, you can kick suddenly and without warning, and you can do it extremely fast and without leaving the ground. However, it will lack control as it'...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
09-14-2002, 12:18 AM
#580
console is bound to ~ and `, which is why you press shift+` to activate it. im not sure but following this logic you should be able to bind keys to !, @ , #, <, >. ? and so on. But i'm not sure about binding two keys together....  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
09-10-2002, 6:48 AM
#573
i think its cg_thirdpersontargetdamp which is the delaying of the crosshair i think... not sure all i remember is it asnt very useful....  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
09-08-2002, 1:31 AM
#566
theres 1 camera cvar thats not cheat protected and it provide quite a...interesting playing experience try put this in your config seta cg_thirdpersoncameradamp 0.1...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
09-03-2002, 6:34 AM
#546
you dont need 2 put all scripts in the autoexec.cfg. put each script in its own config file and then you can either link them in the autoexec.cfg by adding exec #####.cfg in the file. or you can bind it to a key in the autoexec so you can decide when...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
08-25-2002, 2:31 AM
#512
great idea, it would ages take to circle through the 90+ skins...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
08-24-2002, 2:00 AM
#505
theres also another inbuilt model: jedi/j2, but he still looks like a pediphile...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 thehomicidalegg
08-15-2002, 7:01 AM
#432
2/ you do the red combo by starting an attack then at the end of the swing: a/ repeat the previous attack, or b/ do an attack which correspond with the movement key 45 degrees from the last attack. at the end of that swing, switch the movement key...  [Read More]
Posted in: Droid Garrison
 thehomicidalegg
09-09-2002, 7:09 AM
#7
more like a year and 3 months...  [Read More]
Posted in: Moulin Rouge
 thehomicidalegg
08-25-2002, 2:50 AM
#29
can i say What the...?...  [Read More]
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