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silverwest

Latest Threads

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Posted in: big volumes = bad?
 silverwest
11-05-2003, 5:12 AM
#1
I've heard that having big open volumes in your level is bad. Why is it bad? Big bsp? Can the problem be minimized by filling in inaccessable spaces with clip brushes?...  [Read More]
Posted in: skyportal trick?
 silverwest
10-15-2003, 1:07 AM
#1
In Unreal Tournament, there's a level that takes place on a boat. The water is clearly touching the boat, but goes all the way to the horizon seamlessly. Does anyone know how this was done? Can it be done with some trick involving a skyportal (which...  [Read More]
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