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QuietSith

Latest Posts

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Posted in: JK2++ Beta 2 Testers Needed
 QuietSith
06-19-2002, 9:08 AM
#21
Thanks! I still say this mod has more potential than Fan Version Mod. Because #1 you seem to know what you are doing. #2 .... see #1 :p...  [Read More]
Posted in: JK2++ Beta 2 Testers Needed
 QuietSith
06-18-2002, 8:55 AM
#19
I know a guy with an OC-12 running server. He only has access to the main JK2 directories. What's the best way to run your mod via a dedicated server like this? If he keeps it running with your mod, I'll post the IP here....  [Read More]
Posted in: JK2++ Beta 2 Testers Needed
 QuietSith
06-17-2002, 11:50 PM
#17
WD, Apparently this fixes some of the backstab/assfighting, over-kill pulls: http://www.jediknightii.net/files/index.php?link=file&id=460 Is it possible you can incorporate those slight changes into your mod yet still retain everything else yo...  [Read More]
Posted in: JK2++ Beta 2 Testers Needed
 QuietSith
06-17-2002, 11:16 PM
#16
I believe WD are the first guys to compile the source code - they called it 1.03a....  [Read More]
Posted in: JK2++ Beta 2 Testers Needed
 QuietSith
06-17-2002, 4:44 PM
#12
I think this particular mod has more potential than fan version. Mainly because it does just the right amount of tweaks that most 1.02 and 1.03 people prefer. You can download their mod and try it on your own server: http://dev.wdonline.com/jk2pp/...  [Read More]
Posted in: JK2++ Beta 2 Testers Needed
 QuietSith
06-17-2002, 12:50 PM
#11
Would this speed up duels: http://64.246.44.70/~lucasforums.com/showthread.php?s=&threadid=61912 Seems most people would like the option. Summary - server option to allow kicks in duels to cause HP loss instead of just pushing them around....  [Read More]
Posted in: JK2++ Beta 2 Testers Needed
 QuietSith
06-17-2002, 10:01 AM
#7
Hey the more I play this mod the more I like it. Can you guys turn on dismemberment for the server?...  [Read More]
Posted in: JK2++ Beta 2 Testers Needed
 QuietSith
06-17-2002, 9:48 AM
#6
Originally posted by SPY_jmr1 not if you have to hold "walk" at the same time... I had wanted the system from RTCW for sniping... DL the mpdemo of that for what I mean.... Ah do you mean the sniper sway?...  [Read More]
Posted in: JK2++ Beta 2 Testers Needed
 QuietSith
06-17-2002, 9:42 AM
#5
I like what you did with the force powers - feels much more 1.02ish. Any reason you can't run Ghoul2? It doesn't seem to crash other servers with the GSD settings....  [Read More]
Posted in: JK2++ Beta 2 Testers Needed
 QuietSith
06-17-2002, 9:27 AM
#4
Nice mod ... Is there anyway to weaken the backstab even further? It's still a spammable move.. and annoying. Thanks....  [Read More]
Posted in: JK2++ Beta 2 Testers Needed
 QuietSith
06-17-2002, 9:14 AM
#2
"Disruptor Not sure if it's possible, but movement with scope zoom enabled. " Wouldn't that lead to sniper whoring?...  [Read More]
Posted in: Jedi Outcast on it's way to the Xbox and GameCube
 QuietSith
05-22-2002, 12:39 AM
#9
Neat! Will the console version contain the recent backstab exploit, nerfed kick, drain, and grip? Wait - at least with a console they can't go releasing patches that will screw up the game even worse. :eek:...  [Read More]
Posted in: Jedi Outcast on it's way to the Xbox and GameCube
 QuietSith
05-22-2002, 12:28 AM
#7
Oh, great a console version of JO! :eek: First you manage to screw up the PC version with 1.03 and now you expect people to purchase the console version! I'm impressed how stupid you think people are and how stupid people will be and purchase the...  [Read More]
Posted in: Jedi vs Merc server UP NOW!!(Dismemberment too!)
 QuietSith
06-13-2002, 5:04 AM
#85
Originally posted by ChangKhan[RAVEN] The source code we released forces Jedi and Mercs to be on different teams if it's a team game. Also, Mercs start with more weapons. If someone simply compiled the MP cgame and game vm's and made it a mod, the J...  [Read More]
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