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FunClown

Latest Posts

Page: 8 of 8
The same happens to me. My monitor only does 1024x768 @ 60Hz and that hurts my eyes and makes me dizzy. So when I want to do that sort of stuff I change my resolution from 800x600 to 1024x768. However, the description tells you the variables so all...  [Read More]
Posted in: First map ever... help!
 FunClown
04-27-2002, 4:31 AM
#10
I've said this in other threads but try and check out the QeRadiant manual. Look it up in google. Try and get the pdf version. Very good reference and will answer a lot of questions. I'm new to Q3 mapping as well and this has helped me heaps....  [Read More]
Posted in: entity list question
 FunClown
04-27-2002, 4:34 AM
#3
As well as what Tantulas said, you can go to edit --> enitie info. This will show you the entities and there values but I don't think you can edit them in this window....  [Read More]
Posted in: New to Mapping
 FunClown
04-26-2002, 7:47 AM
#2
1) http://www.grsites.com/textures/ google: free textures 2) Only have to compile once on full vis. Can do fastvis if you just want to check for leaks (very handy) Also, it should be sv_pure 0 this is no cheat mode. The way I use is to type in th...  [Read More]
Posted in: really really stupid question
 FunClown
04-26-2002, 5:36 AM
#4
Or info_player_deathmatch If it doesn't come up in the right click on a brush menu, just select a brush press n one or two times and select info_player_start (single/multi) or info_player_deathmatch (multi mostly)...  [Read More]
Posted in: Multi and SP maps
 FunClown
04-26-2002, 7:55 AM
#9
My maps work in both mp and sp. Except in mp the npc's are removed....  [Read More]
Posted in: Bots refuse to stop jumping... sods...
 FunClown
04-26-2002, 7:49 AM
#7
Yeah, its no fun playing against bots in your maps. I hope something get done about it....  [Read More]
Posted in: vertex editing with JORadiant
 FunClown
04-26-2002, 7:53 AM
#7
It supports real lighting in the editor It is of course not "100%" accurate, but it gives you an idea. Does it do flashing lights to by any chance?...  [Read More]
Posted in: adding bot support to maps?
 FunClown
04-26-2002, 8:56 AM
#2
You can use bspc.exe I used the one that came with the elite force gdk. The bots run around and jump. I'm not sure if Raven are going to step in and lend a hand or not?...  [Read More]
Posted in: How to add music into JKRadiant
 FunClown
04-24-2002, 1:28 AM
#10
Omikron I just found out on one of my own threads that worldspawn does this. Click on n one or two times. Then add the value for music there. You can look at the bespin.map or kejim.map example....  [Read More]
Posted in: Mapping tutorial
 FunClown
04-29-2002, 4:17 AM
#6
Where would one find this Manual you speak of? http://www.blackbagops.com/q3links.shtml scroll down a bit to find it....  [Read More]
Posted in: Mapping tutorial
 FunClown
04-26-2002, 8:58 AM
#4
Get the QeRadiant manual. Can't stress this enough....  [Read More]
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