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BoBo_Fett

Latest Posts

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Posted in: .XSI Plugin that works in Max 6
 BoBo_Fett
12-18-2003, 1:34 PM
#8
Try putting xsiftk.dll in the same folder that 3dsmax.exe is in. If that doesn't work try putting it in your system32 folder....  [Read More]
Posted in: .XSI Plugin that works in Max 6
 BoBo_Fett
12-15-2003, 3:18 PM
#6
Take a look here: http://jedidreams.codealliance.ca/ You'll find my max 6 JO plug-in collection it includes: XSI export, MD3 export, and GLM import. http://jedidreams.codealliance.ca/downloads/jo/util/max6_plugins.zip...  [Read More]
Posted in: .glm export plugin for Milkshape3D released
 BoBo_Fett
12-07-2003, 2:38 AM
#1
This Plugin Exports non-animated(*default) Ghoul2 models(.glm) from Milkshape3D. This plug-in won't support animation or player models until milkshape3d 2.00 is released. Get it here: Jedi Dreams (http://jedidreams.codealliance.ca/)...  [Read More]
Posted in: modeling tutorials for 3dsmax 6.0
 BoBo_Fett
11-18-2003, 5:56 AM
#5
You need a new glm import plug-in for Max 6 get it here: http://jedidreams.codealliance.ca/downloads/jo/util/max6glmimport2.zip...  [Read More]
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