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Tchouky

Latest Activity

Posted in: Modeler Challenge : NJO
 Tchouky
09-20-2002, 8:40 AM
#1
Ok here is the request : the njo team needs one or 2 modelers to create a few models.... njo main thread (http://66.250.145.38/showthread.php?s=&threadid=78040) the challenge is to create organic weapons, come on i know YOU are intrested :) th...  [Read More]
Posted in: Why many people no longer post WIPs here.
 Tchouky
09-17-2002, 7:19 PM
#9
i agree with you chrono_mot. I don't really understand why kman acts like this. In my opinion the modeling forum is really badly moderated.... if someone posts a modeling related thread but which is not a wip it just gets locked ! that's stupid. som...  [Read More]
Posted in: Progress.. if any... of a NJO-mod?
 Tchouky
09-03-2002, 5:31 PM
#3
by the way if anyone have urls of sites with yuhuuzan vongs drawings it would be cool :)...  [Read More]
Posted in: Progress.. if any... of a NJO-mod?
 Tchouky
09-03-2002, 3:31 PM
#2
i don't think there is a njo mod under construction right know but if some person are serious about it ,i will be glad to code this mod ! if some modelers, mapers, skinners are intrested we could create a team and a njo mod ! that would be great !...  [Read More]
Posted in: The Reason for late SDK (Humor)
 Tchouky
12-08-2003, 10:32 AM
#4
they were also ashamed of a few things like this : // Some hard coded badness // hard coded mess here // More hard coded goodness for the menus. ^^...  [Read More]
Posted in: RGB Saber Colors
 Tchouky
02-16-2004, 11:46 AM
#50
its not more or less laggy than regular sabers. the color of the saber is retreived exactly the same way as model informations. so it means its sent only everytime a client changes his informations ( model, team, etc...). and for the drawing code...  [Read More]
Posted in: RGB Saber Colors
 Tchouky
12-13-2003, 1:11 PM
#27
hiya everyone. As Azymn said, ive done more than my old rgb sabers. you can see here a few screenshots and vids : http://mbalch.free.fr/jk3/ here are the features of this small mod : -rgb blades -black saber ( with black trails) -multicolor sab...  [Read More]
Posted in: Coding Issue
 Tchouky
11-18-2003, 1:07 AM
#4
declare your CVAR as a CVAR_USERINFO and then get its value in : ClientUserinfoChanged() in g_client.c good luck....  [Read More]
Posted in: RGB Player Menu Options
 Tchouky
11-26-2003, 10:44 AM
#3
hehe, nice =)...  [Read More]
Posted in: Coding-Tutorials
 Tchouky
11-19-2003, 9:54 PM
#14
Originally posted by RenegadeOfPhunk one quick example: ClientSpawn() -> g_client.c might become something like CClient::Spawn() -> g_client.cpp if they turn to c++ it's obvious that it will change a bit, and i agree with your example,...  [Read More]
Posted in: Coding-Tutorials
 Tchouky
11-18-2003, 12:09 AM
#8
Originally posted by way I think first I'm gonna buy a book about C (just C, not C++ ?) and learn the basic-things. it might be a good thing to start with C. It will be a little easier and since quake 3 and jk2 are coded in plain C it's not neces...  [Read More]
Posted in: Coding-Tutorials
 Tchouky
11-12-2003, 5:42 PM
#4
you should consider reading these tutorials: www.planetquake.com/code3arena they're not designed for jk2 or jka but for quake 3. but since jka and jk2 are based upon quake 3 's code they can still be followed. good luck....  [Read More]
Posted in: "model size" consol code jedi academy ?
 Tchouky
10-22-2003, 9:46 PM
#3
none at the moment you ll have to wait for a mod to do that ....  [Read More]