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JoFlashStudios

Latest Threads

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Posted in: [KotOR] Determining Hostility
 JoFlashStudios
06-09-2011, 3:49 PM
#1
For a mod I'm working on, I need to determine in a script if the PC is hostile, friendly, or neutral toward a creature. Unfortunately, I can't find a GetFaction() function or the equivalent. I've tried GetReputation(), but a check with my character a...  [Read More]
Posted in: Recruitable Kay & BOS:SR compatibility?
 JoFlashStudios
05-12-2011, 10:02 AM
#1
I'm about to do a clean install of some mods because I'm having issues. Does anyone know specifically if there are compatibility issues between Recruitable Kay (http://www.lucasforums.com/showthread.php?t=184645) and BOS:SR (http://www.lucasforums.co...  [Read More]
Posted in: Script issue with ActionCastSpellAtObject()
 JoFlashStudios
05-10-2011, 9:52 PM
#1
I'm having some issues with a script I'm trying to make. I want to activate a number of force powers on the current character, but I'm getting some very strange behavior. After casting each spell, my character attacks itself once or twice. http://ww...  [Read More]
Posted in: Nwnsscomp Output Issue
 JoFlashStudios
04-29-2011, 4:21 PM
#1
I'm having a problem with NWnsscomp, and I'm wondering if it's just me. What happens is this: Regardless if I'm using KotOR Tool or using NWnsscomp directly from the command line, for certain scripts, it claims that it has compiled without any error...  [Read More]
Posted in: Multi-purpose dialog script
 JoFlashStudios
04-26-2011, 2:58 PM
#1
(KOTOR 1) I'm trying to write a script that will execute several actions whenever any of three dialog choices are made. My problem is that the script needs to perform slightly different tasks depending on which of the three dialog items was spoken. I...  [Read More]
Posted in: Apply effect after action is complete
 JoFlashStudios
04-25-2011, 10:59 PM
#1
I'm trying to figure out how to fire an effect (or several effects) after an action is complete. Specifically, I'm trying to get the character 'clone' to walk to the main character and explode. The issue I'm having is that I don't know how to delay/b...  [Read More]
Posted in: Kotor Tool Fails to open DLG files
 JoFlashStudios
04-24-2011, 3:45 AM
#1
I've got an issue with Kotor Tool and dlg files. The conversation editor comes up fine, and you can create and save a dlg just fine. However, when I try to open an existing dlg file, the tree view remains empty. Attempting to save the blank dialog ge...  [Read More]
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