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parabolee

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Posted in: MI: Special Edition - A comparison study
 parabolee
06-24-2009, 1:45 PM
#68
thanks for clearing that up. But you are still bound to 6 frames you can play with. Secondary bounce animations like her hair going up and down reacting to her walking costs time, maybe it would look silly in 6 frames. But I admit I'm not a real expe...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-24-2009, 1:40 PM
#66
Posting this again because I just wasted 15 minutes fixing her foot placement even more :D http://amphomepage.com/temp/lee/Elaine-walk-fixed.gif I can only presume this is more accurate as to how it will look in game. I think it looks pretty good n...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-24-2009, 1:04 PM
#64
OK so I fixed Elaine's walk. Seems the guy that did the SWF didn't realise that her distant foot would not hit the floor at the same point as the close foot. unless the floor was seen side on with no perspective. So in his original her distant foot w...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-24-2009, 12:49 PM
#60
I don't think it's debatable at all. With 3d you can have multiple copies of a character. Lot's and lot's of animators can work with it That suits the American studio model, where a small senior team does all the work on the design and then the anima...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-24-2009, 12:03 PM
#58
Might the stiffness of the Elaine Marley sprites/the sprites overall have something to do with the fact that the walking animations need to conform to a bounding box of some sort? If her legs would move too much to the side it might look weird at a w...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-24-2009, 11:50 AM
#57
I haven't seen her walk extensively, but her arms seem to suffer the same stubbiness as LeChuck's although not so much, but this is sort of alleviated by her having what appears to be a very short torso. Otherwise she looks good. I think her arms ar...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-24-2009, 11:15 AM
#55
Well if anything, it all looks much nicer than EMI ever did, which I have finished multiple time, even though I hear some MI fans struggled to ever get a quarter of the way through. EDIT: I now realise you were not addressing this point. However I w...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-24-2009, 10:58 AM
#53
Never show that 3D pic ever again. EVER. LOL, I know. Put's into perspective what is truly bad though doesn't it? :thmbup1:...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-24-2009, 10:38 AM
#51
I just think you are being way too apologetic. This just encourages their laziness. I think he is just being pragmatic in his analysis. He is not making excuses for anything, just analysing why things may have been done the way we are speculating th...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-24-2009, 10:14 AM
#50
Elaine Marley http://amphomepage.com/temp/lee/Elaine-SE.png Don't like how Elaine looks on the poster (too manly) but I think she looks pretty cute here. Although her walk animation is a little stiff. Good job we hardly see it in the game....  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-24-2009, 9:20 AM
#47
I don't know guys, seems like a lot of negativity and nit picking in this thread. I'm I the only one that loves the look of the Special Edition? Most of you seem to have nothing but criticism? I mean believe me, I'm not just loving it because I want...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-23-2009, 7:37 PM
#43
That 3D model would also account for that vacant stare and caveman forehead of the Guybrush sprite. But why even bother going through all that extra work? Even for reference if needed? Yeah pretty strange. However I don't think it accounts for the...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-23-2009, 5:16 PM
#36
Where did you find THAT... Yikes! :( You're right: It IS 3D modelled, too! How bizarre. I wonder why? Maybe Lucasarts don't have any 2D artists on staff so they did it all 3D and converted it, lol! Or maybe they created a 3D model for reference an...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-23-2009, 5:11 PM
#35
I'm gonna have to be in the minority and say: I don't like the new GP LeChuck... (Sorry!) Reasons? His face looks human, his body just looks weird. He's a GHOST, right? Hmmm. Sorry, guess it's just me. My own personal nitpick, though? The angles on...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-23-2009, 5:06 PM
#33
he definitely has more character now. Way more menacing. But I really liked his old pose. He looked really bloated and big. (he felt older and more obese in MI than in REVENGE, so it's no miss that he is now more in line with the Zombie version) btw...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-23-2009, 5:00 PM
#31
btw surely there must be a room artwork somewhere in MI2 where taller character sprites would cause a problem. Would be a shame if they couldn't use the original scanned artwork and had to redo all the door frames :) Well I think it may actually be...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-23-2009, 4:50 PM
#29
Woah. You are WAY out of line, Synth. Dude it's OK, we buried the hatchet. So to speak. Let's not drag it back up again! But thanks....  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-23-2009, 4:48 PM
#27
Pretty huge improvement on Ghost Lechuck here - http://amphomepage.com/temp/lee/LeChuck-SE-comp.png I doubt anyone will disagree that the new LeChuck is a vast improvement, and nicely faithful to Zombie LeChuck too :)...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-23-2009, 4:27 PM
#25
SE guybrush's hair also doesn't bounce like in the original sprite. Yes, that would have been a nice touch for them to include. Do we dare get cocky and start improving on their animated sprite :dev9:...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-23-2009, 4:16 PM
#23
Good work! There seems to be no reason not to fix that frame, certainly looks better in the fixed one to me. The original one looks like he's walking with a limp to me now! I also see that the 6th frame with the black line that SythenticGerbil ment...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-23-2009, 3:18 PM
#21
I hate that they used the voice of Yakko for Bob. Yech, Animaniacs... LOL, thanks for pointing that out! Now I'm going to hear him everytime! But I think that clip is hilarious! Such great writing, "Ye are glad to be dead, RIGHT?!" Bril...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-23-2009, 2:35 PM
#20
governor's mansion Great post, they both look fantastic, love how faithful the new one is! EDIT: Appears my web host is down. That sucks, hope I didn't do it :-D Relinking my images elsewhere....  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-23-2009, 1:39 PM
#18
So Guybrush now walks across the screen on a 6 frame walk cycle inside a 30 fps tween, which also has a slight added ease in when he stops, none of which was in the original version, so it looks weird. I really don't think they added an ease frame w...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-23-2009, 1:31 PM
#17
Here is a quick attempt (I am at work, :) ) to fix the broken 5th frame. http://amphomepage.com/temp/lee/Guybrush-Animation-Sprite5-fix.png The center frame is my take on what that frame should look like. Again left is EGA version (with incorrect...  [Read More]
Posted in: MI: Special Edition - A comparison study
 parabolee
06-23-2009, 12:48 PM
#14
Could it be that they intentionally "messed" it up after trying some perception tests of the walking animation? Maybe it looks better/more fluid this way? Well when I get time I'll create an animated gif and do a fixed version of the frame...  [Read More]
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