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Adinos

Latest Posts

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Posted in: Does anyone still have the tpc2tga tool?
 Adinos
02-27-2009, 12:17 PM
#3
Thanks......  [Read More]
Posted in: Does anyone still have the tpc2tga tool?
 Adinos
02-21-2009, 8:48 PM
#1
OK, I wanted to convert all the tpc files to tga - now, using the kotor tool I can easily enough extract and convert one at a time, but I have not found a way to automatically convert all the tpc files at once. There used to be an old command-line t...  [Read More]
Posted in: Model viewer for KotOR?
 Adinos
05-20-2009, 4:44 AM
#40
Hi Adinos, as it seems that you got the information you were looking for would you be willing to share your knowledge about the mdl file format with us?:) The format is actually documented pretty well already. See: http://home.comcast.net/~cchar...  [Read More]
Posted in: Model viewer for KotOR?
 Adinos
05-19-2009, 9:37 AM
#32
I have now uploaded a new version of the model viewer to NWVault (as I mentioned, it supports NWN2 as well as KotOR and KotOR2) http://nwvault.ign.com/View.php?view=NWN2Tools.Detail&id=6422&id=79 The issues found during the beta test should...  [Read More]
Posted in: Model viewer for KotOR?
 Adinos
04-30-2009, 7:01 AM
#28
It seems that a few of the people who requested the beta did not receive it - in some cases because they were blocked from receiving zipped executable files. Anyhow, I got some useful feedback, and am working on a version with three updated features...  [Read More]
Posted in: Model viewer for KotOR?
 Adinos
04-15-2009, 8:05 PM
#24
Well, this is a beta, so there are still some bugs - and this is the very first DirectX or C# application I have ever written so I am still learning..... I will be trying to fix whatever is broken and to add features. Simple zoom (mouse wheel, maybe)...  [Read More]
Posted in: Model viewer for KotOR?
 Adinos
04-08-2009, 6:56 PM
#20
OK, I made a small addition that might be useful - the ability to see how a different texture would look on the model. http://i86.photobucket.com/albums/k109/Adinos/yoda.jpg This screenshot shows three instances of the viewer running - the first i...  [Read More]
Posted in: Model viewer for KotOR?
 Adinos
03-21-2009, 9:05 AM
#15
I read the binary MDL/MDX files. Easy enough for KotOR and KotOR2, but I wanted to handle Jade Empire too, as that file format is quite similar, but I am having some trouble there. If I cannot solve it, I'll just release the viewer as it is....  [Read More]
Posted in: Model viewer for KotOR?
 Adinos
03-13-2009, 7:40 PM
#13
Well, I have to fix a couple of things before I am comfortable with releasing this. There are three models that don't look right - something wrong with the textures, and a few more models where the lighing doesn't look right, as if the normals are re...  [Read More]
Posted in: Model viewer for KotOR?
 Adinos
03-09-2009, 7:43 PM
#4
Well, as it seems there is no stand-alone model viewer, I just wrote one myself. Here are a few sample images - just picked some random models from KotOR and KotOR2. http://i86.photobucket.com/albums/k109/Adinos/kotor_samples.jpg The viewer is not...  [Read More]
Posted in: Model viewer for KotOR?
 Adinos
02-07-2009, 9:06 AM
#3
A bit too complicated - I was more wondering if something like this http://nwn.bioware.com/downloads/viewer.html existed - just a simple viewer, nothing more. Thanks for the info, anyhow....  [Read More]
Posted in: Model viewer for KotOR?
 Adinos
02-06-2009, 2:28 PM
#1
I was wondering if anyone has ever written a model viewer for KotOR, or if not, whether information on the model file format is available, so I could more easily write it myself. I'd rather not spend my time reverse-engineering the format if someone...  [Read More]
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