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Ergonomic Cat

Latest Activity

Posted in: Melee droids in a different way
 Ergonomic Cat
01-05-2009, 12:24 PM
#15
I forget the NWN base of the game. A more clever person might have noticed that the script to take money used gold, and gone from there. Thanks! This should be ready to release (beta at least) in the next couple days. Thanks to everyone that's he...  [Read More]
Posted in: Melee droids in a different way
 Ergonomic Cat
01-05-2009, 1:05 AM
#12
Okay - very nearly done now. I have two remaining issues/wants for v1. 1. I still can't get a portrait. I don't know what's up with that. I set it in the UTC, save it, then open the UTC again, and it's **** Do I need to mod appearance.2da? 2. I c...  [Read More]
Posted in: Melee droids in a different way
 Ergonomic Cat
12-30-2008, 10:58 AM
#11
The creature weapon slots can be referenced with the constants INVENTORY_SLOT_CWEAPON_L (left hand), INVENTORY_SLOT_CWEAPON_R (right hand) and INVENTORY_SLOT_CWEAPON_B (bite). All the global constants usable by scripts are listed in the nwscript.nss...  [Read More]
Posted in: Melee droids in a different way
 Ergonomic Cat
12-30-2008, 12:06 AM
#9
You can make him equipt mele weapons by changing his race in the utc file.(not tested) But then he'd lose access to the droid items, wouldn't he? I want the best of both worlds. ;) Although, at this point, I'm pretty happy with the creature weapons...  [Read More]
Posted in: Melee droids in a different way
 Ergonomic Cat
12-29-2008, 9:38 PM
#7
So, I suspect that the no dialog issue was a function of me reloading the game 100x in an hour. When I came back to it today, my droid would initiate dialogue. But I can't see his responses, now. I see my options, and the conversation progresses, but...  [Read More]
Posted in: Melee droids in a different way
 Ergonomic Cat
12-28-2008, 8:19 PM
#5
did you put the name of the dialogue in the conversation slot in the NPC's .utc file? Yup. Then I created a new dialog file that was simply one line, and referenced that, and it still failed. Is there more to it than simply creating the dialog fil...  [Read More]
Posted in: Melee droids in a different way
 Ergonomic Cat
12-28-2008, 7:52 PM
#3
The bodybag change didn't do it - I tried that, but that's not relevant, I think, because it's after the death animation. I suspect it'll be creating a new model or editing the appearances.2da file. But that's a later problem. ;) I'll look at those...  [Read More]
Posted in: Melee droids in a different way
 Ergonomic Cat
12-28-2008, 4:04 AM
#1
So, I started off rather simple - learn how to mod by replacing T3M4 with another droid that is basically HK-47, but melee focused. I have the scripting down to put the droid in my party, and a dialogue tree to add him. And then I start to mess ar...  [Read More]