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ecko2334

Latest Activity

Posted in: Finished model in Gmax - want it in JK2.
 ecko2334
01-14-2012, 8:58 PM
#2
There is a free legal variant of Softimage that can get models in game. Check jk2files.com forums in the modding section in the stickies. They have guides that should help you out....  [Read More]
Posted in: Sith Stalker
 ecko2334
05-30-2011, 5:21 PM
#5
Going through it now most you need is a sound setup which is a tad different compared to JA's(which you probably already know). Anyway for the sound file all you need is. chars/sith_stalker/misc m JO only uses a single taunt when you press taunt in...  [Read More]
Posted in: Sith Stalker
 ecko2334
05-27-2011, 2:40 PM
#2
Call me crazy in asking this but is it at all possible for you to setup the model for JO? I just feel like JA players always get spoiled with the models is all. Not like you have to do much anyway to get it functional for JO. http://www.lucasforums...  [Read More]
Posted in: Map moding
 ecko2334
05-26-2011, 9:16 PM
#2
Map modding is not coding. It's just altering the level entities. It would more so fall under the list of level editing about coding. As for what to delete, you will want to remove spawnable NPC's. Some triggers which typically either spawn enemies...  [Read More]
Posted in: Weighting outer portion of Jedi Robes
 ecko2334
08-25-2010, 5:53 PM
#1
Having issues getting the weighting down right. Anyone could help me with getting the proper weighting down for this issue let me know. Image is .gif with a few images all in one make it easier to see the issue. http://img266.imageshack.us/img266/29...  [Read More]
Posted in: JK3 Bones to JK2
 ecko2334
12-03-2009, 2:17 AM
#13
Yup got it. Thanks for all the help. :thmbup1: Tinkered around with another model see if I could do it myself, figured it all out. Thanks again. :D...  [Read More]
Posted in: JK3 Bones to JK2
 ecko2334
11-29-2009, 9:45 PM
#11
Alrighty sounds good, send it right to you. Sent....  [Read More]
Posted in: JK3 Bones to JK2
 ecko2334
11-29-2009, 7:18 PM
#9
None of the verts are colored or selected by that bone in anyway shape or form....  [Read More]
Posted in: JK3 Bones to JK2
 ecko2334
11-28-2009, 11:27 PM
#7
What do you mean by remove any verts influenced by it, exactly? Think a picture works best. I move the bone the left hand moves with it. http://img121.imageshack.us/img121/779/lhandtagbone.th.png (http://img121.imageshack.us/i/lhandtagbone.png/)...  [Read More]
Posted in: JK3 Bones to JK2
 ecko2334
11-26-2009, 10:53 PM
#5
I tired both .gla's actually. I might have done something wrong. Reweigh the entire model and try again....  [Read More]
Posted in: JK3 Bones to JK2
 ecko2334
11-26-2009, 12:34 AM
#3
Says it can't find bone lhand_tag_bone after I change it's name. Be easier weighting with the JO skeleton. Do you know where I can get my hands on it by any chance?...  [Read More]
Posted in: JK3 Bones to JK2
 ecko2334
11-22-2009, 2:05 PM
#1
Got a model fully weighed for JA. Thank's for the tuts on your site Psyk0 :emodanc: Wondering now how would I go about changing the few minor bone differences from JA to JK2. That way my model is usable in both JK2 and JA....  [Read More]