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lordzapharos

Latest Activity

Posted in: Scripting
 lordzapharos
10-12-2007, 10:11 PM
#7
Ughh...Some parts of my scripts appear to work, others do not. I have no idea what's wrong - some of the scripts for stores don't work, but in other places they do, and many of the scripts do NOT do a thing relating to the conversation. I need more...  [Read More]
Posted in: Scripting
 lordzapharos
10-07-2007, 4:47 PM
#5
The compiling utility seems to have a problem with my scripts, unfortunately - it says they have undeclared values, etc. - I was under the impression these scripts are supposed to be .ncs files, but I'm not sure. Are my files wrong, or am I supposed...  [Read More]
Posted in: Scripting
 lordzapharos
10-07-2007, 12:13 PM
#3
Seems to work, but: int nHasSpoken = GetLocalBoolean(GetSpeaker(), nSlot); // get the value This confuses me - what "value" am I supposed to get? Is this the name of the dlg file, or what?...  [Read More]
Posted in: Scripting
 lordzapharos
10-06-2007, 9:39 PM
#1
Couldn't find it in the Tutorials, so I'm posting here: Game: KotOR1 Files Used: man26_selbar.dlg, tat17ab_twohead.dlg, tat17_0xpazaa_01.dlg, man26aa_bar.utm, kas_twostore.utm, tat17_0xpazaa_01.utc (I want to make this person have a merchant screen,...  [Read More]
Posted in: New Lightsaber Colors
 lordzapharos
09-21-2007, 11:41 PM
#1
I know it may be a lot to ask, but I didn't find a concise tutorial about it: how would I go about adding new lightsaber color crystals ingame that allow for new lightsaber colors? This is all for KotOR 1, by the way (if it matters). I just want to...  [Read More]
Posted in: New Crystals
 lordzapharos
09-17-2007, 11:59 PM
#1
My problem is getting crystal properties attached to a lightsaber: To attach crystal properties to a lightsaber, you're supposed to put the properties on the lightsaber itself with the upgrade parameter so a basic lightsaber only has the properties...  [Read More]