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southern_fox

Latest Activity

I'm with Silveredge. I don't want to discourage you from being an active modder, and I don't want to come off as cruel.... but .... if you are starting a project, its best to state exactly what you are trying to do. Preferably with a certain standa...  [Read More]
Posted in: A NEW AREA IS BORN , Q and GM
 southern_fox
09-07-2007, 5:27 PM
#6
This is actually the Beta, well, the 1st Beta, of the Sleheyron train station Nicely done. I'm impressed. I figured that the module had something to do with the rail system, given the side incline pit on the side. So, to clarify, for the time being...  [Read More]
Really? Wow, I wasn't aware that it was so bad. That goes to show my lack of knowledge about 3D modeling....  [Read More]
I could join as a writer; although, as has already been said, I'd really need a strong, effective leader step in to run the project. I could help setup and organize goals/objectives, and be an adviser to project structure details, but I certainly do...  [Read More]
Yes, I think thats completely true. The project started out with ambitions that it could not immediately tackle, so no rigid organization was ever set up in the first place. It could not be. It served the team in the beginning, but later became a fa...  [Read More]
It wasn't just Sleheyron. No-one seemed willing to accept reasonable limits. There was talk of adding sidequests to the few released fixes before we'd even got the main restoration-work done. Yes, thank you. I think that multiple factors combined to...  [Read More]
Don't get me wrong Chris, I'd be happy to turn over what I have; the problem is that none of it is actually an installable or playable program. I'm really happy that you are interested. Its just that I don't have any models or things that could be us...  [Read More]
Can the team at least make an instlll of what is completed? I would really appreciate it if one of you would at least post what there is in some form of installable content. thanks. To my knowledge (and I'm absolutely sure that there was more done b...  [Read More]
To be honest, the team has no definite status. The project is not moving forward, nor has it been officially disbanded. It kind of … stopped. Everyone became bogged down with other commitments in their lives around August through October (myself...  [Read More]
I think that SithRevan is right; it is most likely connected to the Taris Upper City. However, I am somewhat skeptical that it was the 'walking around' music. Its just too jumpy. It had to have some certain purpose, I'm not sure what....  [Read More]
Here's a possible music restoration. LucasArts's Knights of the Old Republic page (now no longer up) featured a music sample titled mus_area_tup.mp3. However, this music was never heard in the game. Based on the fact that it is area, not battle, musi...  [Read More]
I hope this doesn't come across as a criticism because it's not intended as such - merely as advice. Not at all, I am in full agreement with your sentiment, and I understand and appreciate the echo from my own internal concerns (that are not best ex...  [Read More]
Quanon, I recently saw the 3D experimental renders on the website forum and I loved them. With the eventual use of the Sleheyron textures, I think that really I could not distinguish it from the 'feel' of Sleheyron expressed in Bioware's screenshot...  [Read More]
Just for kicks, here is the concept of the Sleheyron mineshafts. Dark, and deep into the bedrock, here is where the ores and gases are mined for Sleheyron's booming fuel exports. It is well underneath all of the industrial apparatus above, and a ho...  [Read More]
The plot should not over-do the main quest of infiltrating the Sith Academy , IMO . I fully agree. The quest/plot of the Czerka area should not interfere with the main plot of Korriban. It would be highly unrealistic to assassinate such a figure clo...  [Read More]
I’ll gladly send a message to you SithRevan. I’d like to post some findings on different parts of the game that was cut. Soon, it may be a good idea to make a breakdown of what needs to be done and worked on in each module (a list of walkmeshes,...  [Read More]
SithRevan, I’ve been doing some deep investigations into the various pieces of the game to be put together, and I’ve formed some opinions on how to approach them. Looking at everything, this is an immense project. The project is definitely under...  [Read More]
I've been looking at several of the drawn sketches, and they are amazing. http://team-jawa.kotor2files.com/forum/viewtopic.php?f=2&t=155 I have two favorites in particular that I really want to push for in compiling Sleheyron. The first is the...  [Read More]
Guess where almost at the same level here , I knew Sleheyron was also known for the slave-market . So I would imagine some sort of elevators coming out of the lower levels t the upper with cages or pens . And I'm thinking about trains/ metro looka...  [Read More]
Yes, these are all considerations and will require time and a high degree of professionalism. We really should get everyone together to put everything down, and lay it all out. Get things ironed out to a point where we have a firm outline, defined...  [Read More]
I'm already drawing and thinking out some stuff , but of course this is far from what finished pieces . If where serious about all this and want a good looking result this will take months , just to get the area , no NPC or scripts added . I definit...  [Read More]
Just a small question SithRevan, in the screenshots of Sleheyron if custom modules are ever finally fully cracked (they will be , we're very close know :D ) will you try to build the modules to somewhat resemble the screenshots, and therefore BioWare...  [Read More]
Posted in: Mass Effect
 southern_fox
08-27-2007, 6:33 PM
#128
Mass Effect looks exciting. Bioware's talent shines again. Of course, I'd wait until a PC version is released. I have no doubt that such a release would come somewhere down the line, given Bioware's history of such releases. Ultimately, the later P...  [Read More]
Posted in: Kotor Tool Upcoming Release Features
 southern_fox
08-22-2007, 4:20 PM
#8
I think the whole K1RP team is in support for this ! A newer updated version would be very "sweet" indeed ;) Yes, its all very exciting. An expanded editor and Fred Tetra's returned programming muscle could make the KRP project and its...  [Read More]
Posted in: Kotor Tool Upcoming Release Features
 southern_fox
08-22-2007, 3:55 PM
#6
While this is not exactly a private message, I'd be excited to see further development on the toolkit. Its great to have you here, BTW....  [Read More]