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jedijed

Latest Threads

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Posted in: Required for new modules?
 jedijed
12-19-2007, 3:39 PM
#1
What is required for new modules, i.e. To take an existing module and 'copy' everything and edit it to form a new module? (P.S: Sorry about the other forum-> I was intending to edit the modules after I copied them.)...  [Read More]
Posted in: KOTOR1->KOTOR2
 jedijed
12-18-2007, 6:22 PM
#1
What all is required for converting modules, maps,*.mdx/*.mdl/*.lyt ect... from kotor1 to kotor2? :jawa: For example: :blast5: I have taken the entire 'danm13aa' selection (including layout files, mdl/mdx, *.lyt, various *.tga's ect... but it will n...  [Read More]
Posted in: KOTOR TOOL POSSIBLE FIX ALL
 jedijed
08-17-2007, 10:28 PM
#1
:king1: O.K. I have been getting a lot of errors and gliches in kotor tool. Here is one way to fix just about everything, run APLICATION VERIFIER for kotor tool and check EVERYTHING. i.e. stack size handling, unhandled exceptions, keylogger (if avail...  [Read More]
Posted in: KOTOR TOOL PROBLEM #1
 jedijed
07-25-2007, 8:19 PM
#1
Hello, (formaly an e-mail to fred tera) I am a regular user of kotor tool and have been receiving the most absurd error messages (see below for ONE of the lot) and this particular one totally kills the project and makes it impossible to restore my pr...  [Read More]
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