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Ulic and Cay

Latest Posts

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Hey ummm I have no idea what was going on before but it seems to be working now. I'm able to compile the .mod with my new files and it works fine. I guess I was doing something wrong, who knows what though... So this thread isn't a complete waste I'l...  [Read More]
Placing a module .git or the .ifo into override will mess up the game. Either build a .mod like you did or put the modified file back into the .rim. Other file types like the character template can be put into the override folder as long as the filen...  [Read More]
I deleted the .git when I decided to try and make a .mod file. I've since rechecked to make sure and it is in fact gone. Maybe I'm making some mistake in the process. I followed Doom Dealer's guide as closely as possible but let me make sure I'm doi...  [Read More]
I'm not sure what you mean about globals being set. Are you saying that if I create a new .mod file with my modified files and place it in my modules folder. Then start a new game so that it is impossible for me to have been to this module before my...  [Read More]
The .mod I made had the changes I wanted. I enter the area and everything is fine, my change is made. However if i then save a game in that area and reload it all the enemies I've killed and all the items I have picked up are respawnd. Any of the map...  [Read More]
I'm trying to fix some of the issues with the Peragus and Harbinger modules that our friends over at TSLRP have decided to leave unresolved. All is well except for the fact that I have no idea how to properly edit a module. I'm making a change the he...  [Read More]
Posted in: Party members in default clothes
 Ulic and Cay
02-28-2007, 8:08 PM
#6
Hey stoffe, Terravant was actually trying to figure out the answer to this question: in the final Peragus module (107PER) Atton's .utc template is included in the .git and that is how he is spawned for his few quick lines. I would like to change this...  [Read More]
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