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Ulic and Cay

Latest Posts

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Hmmm I could have sworn that .2da's wouldn't work inside subfolders. I know they're doing their own installer and I understand why but man does that cause huge problems for modders who need access to those files. So we'll have to tell people to insta...  [Read More]
Well I wouldn't do it that way by choice either but if that's how TSLRP is doing it... I guess I'll ask Dashus again. Thanks for the help though, and if anyone knows if that is possible let me know....  [Read More]
That's what I thought. Dashus and I must have miscommunicated somewhere along the way. Does anyone know if the game can read the .jrl from an override subfolder?...  [Read More]
I was trying to ensure that my mod would be compatible with TSLRP when its released so I asked Dashus some questions about how they are installing things. He said that they were putting their edited .2da, .jrl, .dlg, etc. files inside a folder that t...  [Read More]
Posted in:  Bendak Bounty Rework
 Ulic and Cay
07-19-2007, 3:40 AM
#1
From the Readme: ================================================== ====== A KNIGHTS OF THE OLD REPUBLIC MODIFICATION Bendak Bounty Rework ================================================== ====== Author: Ulic Name: Bendak Bounty Rework Filename:...  [Read More]
Posted in: Some questions about the maps
 Ulic and Cay
06-08-2007, 2:36 PM
#14
It is because you have to assemble the module sections as they are in pieces in the game. It may take anywhere from 3 to 15 pieces to make 1 module. Ok, so the modules come in pieces and that you have to piece them together with a 3d modeling progr...  [Read More]
Posted in: Some questions about the maps
 Ulic and Cay
06-08-2007, 12:29 PM
#12
Hey thanks Pavlos and DSTONEY642000. I appreciate you're offer to supply the maps you've created DSTONEY (I'll PM you) and thanks for offering to try and figure out the .are Map fields Pavlos. I've never used 3ds Max and don't think I'll be buying i...  [Read More]
Posted in: Some questions about the maps
 Ulic and Cay
06-07-2007, 5:27 PM
#7
You seem to be relating about designing a map for a module you built from scratch; atm it's impossible to model new planet areas and play them in game as walkmeshes haven't been cracked yet which renders any area model you create useless. Therefore i...  [Read More]
Posted in: Some questions about the maps
 Ulic and Cay
06-07-2007, 4:45 PM
#3
Well that's neat. But I have some more questions. How can I create one? Do I just draw up a map in Photoshop and name it lbl_map[module name].tga and drop it into the override folder? Better than drawing it (at least for modules with no roofs) would...  [Read More]
Posted in: Some questions about the maps
 Ulic and Cay
06-07-2007, 3:06 PM
#1
Before I get to my questions let me make clear that I'm asking about the maps of the modules that are used in the game and denote areas of interest, not the modules themselves, or maps for Fred Tetra's KT module editor. So first I have some general...  [Read More]
Posted in: modules of M4-78?
 Ulic and Cay
06-03-2007, 12:30 PM
#19
Well that kinda sucks. Kinda off topic I wonder what they were going to do with the green radiation/fog stuff then? I assume you had to send in one of your droids and they would clean it up then the PC could enter those modules. That leads me to a ge...  [Read More]
Posted in: modules of M4-78?
 Ulic and Cay
06-01-2007, 4:37 PM
#12
Hey does anyone know if there is a way to clear up the blue-green mist/fog/haze that is floating around modules 802 and 803? I'm guessing it was part of a quest or something, maybe having to do with DRO803 the environment control zone module, but sin...  [Read More]
The other areas of the game should be touched up by TSLRP when its released. In fact it was TSLRP that inspired this mod (they decided not to mess with the Peragus modules so I thought I'd give it a go). I know about the dormitory holominers glitch....  [Read More]
Ok i did a new install of KOTOR2. Then installed this again it installed but i got one warning, this is the warning i got in the log. • Warning: Unable to find a field label matching "ScriptNotice" in c_drdastro003.utc, skipping... ye...  [Read More]
So, what's going to happen when TSL-RP is released? You've indicated it's a supplement to their work - but will it need to be updated? Just interested. Short answer, based on how TSLRP responded to my questions on that issue, as of now a new release...  [Read More]
I had the other version installed. Deleted all the files in override but getting a error when it trys to install. Not sure if it's because of one of the files from the other version or what. But also is there anyway to fix the video of Sion breakin...  [Read More]
So there's another version out. Some restored weapons, a few other tweaks... Check the readme posted above for everything that's been restored and changed....  [Read More]
There is a new, polished up, hopefully final and bug free release listed up top. Also I don't think that there should be any problem with Oldflash's Final Touch any longer. I think that crash might have been random and caused by a syntax error I had...  [Read More]
Hey I was wondering if I could get some feedback from anyone who has downloaded and played through the mod. Overall what did you think? Did I miss anything you would like to see addressed in later versions? Notice any bugs? Was it easy enough to inst...  [Read More]
I downloaded and tried to install it. However all I got was a word doc that told me how to install and what files are in the fix. Can you please help. Hmmm... I'm not sure what exactly is going wrong or how familular you are with .rar files so I'll...  [Read More]
I have a problem with your mod. I just installed it with Oldflash mega pack and when i go through the prologue, the game crash and goes to windows. When i skip the prologue, i can play through Paragus... Can you give me the link to the "Oldflas...  [Read More]
================================================== ====== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Prolog, Peragus, and Harbinger Issue Correction Mod ================================================== ====== Download this mod...  [Read More]
Posted in: Party members in default clothes
 Ulic and Cay
03-01-2007, 12:26 PM
#8
You're right this is the cockpit scene played before and after the hangar turret minigame. Apparently that part of the script isn't firing or I'm spawning Atton in completely the wrong location because I didn't get your handy debug message. The thing...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Ulic and Cay
07-20-2007, 6:51 PM
#234
Thanks for your rationale. So what do people think is the best way for me to try and ensure compatibility with TSLRP if I'm using TSLPatcher? I guess I'll grab people's attention with the "info.rtf" file telling them if they have TSLRP inst...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Ulic and Cay
07-20-2007, 4:56 AM
#232
Ok so I've been thinking about trying to ensure the compatibility of one of my mods with TSLRP when its released. Dashus recently explained to me that TG is apparently putting all their files (.2da's, .jrl, .dlg's, etc.) in a subfolder within the &qu...  [Read More]
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