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MessiahErebus

Latest Activity

I was just thinking about Die by the Sword earlier...wasn't a bad game at all, and the weapon control was superb but anyway... This could be done I am fairly certain, but would require, dozens at least, and probably hundreds of pre-recorded animatio...  [Read More]
Posted in: Has anyone done any weapons modding?
 MessiahErebus
03-28-2002, 4:50 AM
#1
I tried getting a saber to work, but i thought that might be too complicated, so i made a blaster to place in for the e-11, but I can't get it to work. I followed some tutorial on taking the tags and placing them on my gun, from another one. And did...  [Read More]
Posted in: Replacing skins? Please Help!
 MessiahErebus
03-27-2002, 6:39 PM
#1
I was just messing around with the reborn skin, adding a few things on the hood, just as a test. I read q3 skin and pak instructions, and have tried several different ways to get my skin to show up, all to no avail. I have made a pak both in its own...  [Read More]
Posted in: *SPOILERS* Level 3
 MessiahErebus
03-27-2002, 6:34 AM
#5
lol actually i thought there might be another intended solution, because mine madet that room pretty much useless, which made no sense to me, but it worked anyway i guess....  [Read More]
Posted in: *SPOILERS* Level 3
 MessiahErebus
03-27-2002, 4:39 AM
#3
what you have to do is stand outside that room, on the side that the transport comes out, like actually on the door frame (you have to go around from the other side) and jump on the transport. then up to a room in the rock wall. The red room itself i...  [Read More]
Posted in: Skins
 MessiahErebus
03-27-2002, 5:46 AM
#2
this has nothing to do with your post...but don't want to start a new topic for this can someone tell me if q3 skins looked like these though? the ones i remember were all fairly solid, but i was looking at reborn skin, and it has one peice with an...  [Read More]
I'm working on something similar, albeit less time consuming, and less complex(not as many boolean holes needed), but i'm not even exactly sure how to implement it into the game... but i'll cross that bridge when i get there i suppose....  [Read More]