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Valter

Latest Activity

Posted in: Favorite Hero?
 Valter
01-31-2007, 1:14 AM
#2
I think this topic has been done about 6 or 7 times already... Anyway, my favorite character is Palpatine. Why? Because his force lightning ownes infantry and you just gotta love those unforgettable quotes that come directly from the movies....  [Read More]
Posted in: Map Pack #1!
 Valter
02-02-2007, 3:20 PM
#4
The maps are pretty good, especially the Hoth map. On a side note, I wonder if Petro will release custom Galactic Conquest maps with different planet set-ups and maybe one that is strictly Rebs vs. Imperials. Probably wishful thinking on my part....  [Read More]
Posted in: 10 Jan 07 Impressions
 Valter
02-06-2007, 1:24 AM
#22
you should maybe start playing multiplayer skrimish? I don't find skirmish mode very fun, at least not as fun as galactic conquest mode anyway. Yeah. The omission of an episode V-VI campaign was pretty bad. You could always erase the Consortium fr...  [Read More]
Posted in: 10 Jan 07 Impressions
 Valter
02-02-2007, 3:37 PM
#19
Actually I agree with NimitsTexan, I think a galactic conquest that is Rebels vs. Empire would be much more..."movie-like" in my opinion. Sometimes it's fun to just kick-back and enjoy some classic Star Wars battles. It's not that I hate th...  [Read More]
Posted in: 10 Jan 07 Impressions
 Valter
01-24-2007, 2:54 AM
#16
OK.. I think Im gonna bust out my first flame here. Im still going at this thing averaging about 3-4 hours each evening. THE COMPUTER IS A !@$#! CHEATER! I swear by everything that is holy it has to be cheating. I started over, got a bit more agre...  [Read More]
Posted in: SSD help
 Valter
01-23-2007, 5:55 PM
#8
Not true. The executor can be build in skirmish :vsd: No, it can't....  [Read More]
Posted in: SSD help
 Valter
12-27-2006, 1:07 PM
#2
No, the Super Star Destroyer can only be built in Galactic Conquest mode. Could you specify what mod you are refering to?...  [Read More]
Posted in: Patch feedback
 Valter
12-26-2006, 4:51 PM
#7
Well, I think the changes helped but they certainly didn't fix all the problems in the game....  [Read More]
Posted in: Patch is Live!
 Valter
12-14-2006, 8:53 PM
#1
Go to Petro forums and get the patch. It's live! http://www.petroglyphgames.com/forums/index.php?showtopic=1489 Post your opinions on the patch and how it has affected your gameplay experience here......  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-11-2006, 10:09 PM
#124
...Just when I thought the debate was over. :rolleyes:...  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-11-2006, 9:26 PM
#122
I just noticed that you didn't suggest adding a hangar bay to the Mon Calamari Cruiser. What changed your mind Shadow? By the way, I agree with all of the balancing ideas you posted just now. (I don't think decreasing the Nebulon's pop cap is necess...  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-11-2006, 4:42 PM
#119
missunderstood me..... again... If I misunderstood you then I apologize. "the aggressor without the keldabe, isnt really totally useless," "the one capitol ship is pretty useless without the other IMHO." Don't post something...  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-11-2006, 12:42 PM
#115
yup. thats how it is. but dont take this negative in any way, its just a matter of time. u all mastered the original game, but now things changed with the addon and ur whining cause ur tactics became useless. so what? So, 90+% of the EAW/FOC players...  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-11-2006, 12:22 AM
#108
sorry to say/write this, cause i dont wanna sound or be rude, but, man, look, u gotta be a complete noob or somthing, if u cant counter 1 aggressor with some crusader backup. the aggressor is totally f***** if u get 1-2 ships to the back of it, cause...  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-10-2006, 5:45 PM
#104
This is a very odd way of comparing fighters. I totally agree with you that XWings are better than TIE/lns and Y-Wings are better than TIE Bombers, but you've compared completely different fighters later on. Firstly, you yourself stated that Interce...  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-09-2006, 10:36 PM
#96
When I look at it, the Imperials have another advantage over the Rebels in terms of starfighters which I think should be addressed. If you look at it, the Imperials have the TIE Fighter, Interceptor, Bomber, Defender and Phantom. Technically the TIE...  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-09-2006, 3:52 PM
#92
1. I said OR at the back of my first point. So i'm happy with either. If a speed boost is given in one of those ways then i'll be happy enough. A speed boost would be much easier to implement than a hangar bay. 2. Remember my post about the pop. ca...  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-08-2006, 10:32 PM
#87
Technically it has, and it hasn't. We aren't really off-topic since we are talking about MCs and ISDs, but in terms of changes FOR the patch, so I think it's okay. Sure, this is a patch thread but let's face it - this thread would have died long ago...  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-08-2006, 3:04 PM
#75
Well, the patch notes are now finalized and I am impressed with the overall changes that will be included. I think there are some welcome changes for the Consortium (I think there should have been more nerfs to the Keldabe and Aggressor though). I ha...  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-07-2006, 5:48 PM
#70
I realize this is kind of random but this is a patch thread and the Mon Calamari Cruiser debate seems to have hit a stalemate. I hope Petro adds a choice for match-ups in galactic conquest. You know, Not a three-way battle but maybe just a two-way...  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-05-2006, 9:50 PM
#57
Responding to Tears of Isha: Ya pretty much nailed what I was gonna say and what i've already said. I only hope the designers are tuning in and taking note of what is being said so the proper adjustments can be made. And Valter, there's your answer...  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-04-2006, 4:12 PM
#47
The problem is, it may be a huge advantage in your opinion but it doesn't translate into specific advantages in the context of the space battles. Raw speed never wins anything - Especially considering the ranges of of some of the Imperial units (like...  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-03-2006, 2:47 AM
#43
I really not sure what kind of point you're trying to make here. Taken literally, you point here makes no sense, as the pathfinding on Star Cruisers (particularly Home One) is awful - the very idea of describing them as 'made for hit and run tactics'...  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-02-2006, 3:12 PM
#34
I totally agree with this. Finally someone who understands it. The bottom line is, The Consortium have totally thrown the game off-balance. And I definitely think the MonCals have been left behind. Maybe nerfing the Consortium cruisers is the answer...  [Read More]
Posted in: Patch Balance Thread at Petro
 Valter
12-02-2006, 2:27 AM
#24
I think you're overlooking game balance. In the original FoC the Imps strategy was to have unlimited fighters (well basically) while the Rebels have stronger shields - effectively making a MonCal stronger. If the SD gets stronger than the MonCal then...  [Read More]