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MeleeMaster

Latest Posts

Page: 2 of 2
Posted in: What happened to www.pcgamemods.com ?
 MeleeMaster
07-25-2006, 8:18 AM
#1
Every time I go there I get some weird error message instead of getting the PCGM webpage....  [Read More]
Well I don't need it in MP, and technically I don't need it in SP for beating masters and their fast and deadly counters without force powers because I've figured out how to do that too. But I'm going to use this eventually so I can give them a taste...  [Read More]
Thx...  [Read More]
Is there any console command I can edit into my autoexec.cfg to make the players saber animation speeds and only the players saber attacks faster?...  [Read More]
Posted in: Xmod?
 MeleeMaster
07-16-2006, 6:38 AM
#3
I thought I saw some Xmod downloads on www.lucasfiles.com...  [Read More]
Posted in: The Jedi Martial Arts Mod (melee)
 MeleeMaster
07-09-2006, 7:28 AM
#5
About the melee ammo system, I tested it and when I ran out of ammo for some reason Jaden could still punch but he couldn't nearly as fast as normal. In order to do kicks at the end of a kata all I do is take the kick animation I want to use and fus...  [Read More]
Posted in: The Jedi Martial Arts Mod (melee)
 MeleeMaster
07-06-2006, 7:33 AM
#3
For you info, all you have to do to replace animations is copy and paste certain numbers in the animation.cfg file. All it requires to make certain animations faster is to up their frame speed in the animation.cfg file. In order to make enemies fly f...  [Read More]
Posted in: The Jedi Martial Arts Mod (melee)
 MeleeMaster
07-05-2006, 12:21 PM
#1
I've always thought the melee system with fists was kind of lacking, even with all the grapples and punches and kickes. On www.jediknight2.filefront.com I saw the highspeed melee mods and I thought they were pretty cool. I got permission from the aut...  [Read More]
Posted in: Names of animations
 MeleeMaster
07-08-2006, 2:14 PM
#5
Thx...  [Read More]
Posted in: Names of animations
 MeleeMaster
07-07-2006, 10:07 PM
#2
How come no one's helping me? All I'm asking for are the names of 4 animations....  [Read More]
Posted in: Names of animations
 MeleeMaster
07-04-2006, 10:27 AM
#1
Could someone please tell me the names of the animations for all the katas besides the staff kata and the melee katas? I'm in the process of making a huge melee (you know fist related) mod and one of the things it does is add a kick of some sort at t...  [Read More]
Posted in: Ensimod v1.0 Preview Release / Public Beta
 MeleeMaster
07-21-2006, 8:21 AM
#15
What happened to www.pcgamemods.com ? Whenever I try to go to it it's dowwn and it gives me a word error message....  [Read More]
Posted in: Support? (SP SDK)
 MeleeMaster
06-02-2006, 7:25 AM
#6
Just wondering, where did they say that? And also there is an SP .dll, look in the gamedata folder its called jagamex I think, not jampgamex....  [Read More]
Posted in: Support? (SP SDK)
 MeleeMaster
05-31-2006, 9:39 PM
#3
Well why not, I mean I'm just simply asking for SP SDK...  [Read More]
Posted in: Support? (SP SDK)
 MeleeMaster
05-31-2006, 5:42 PM
#1
Go here http://ravensoft.com/frameset.html and you'll see what I'm talking about. I mean, why not try and ask/petition for SP SDK. If someone could please tell me how to make an online petition that people sign I would be thankful....  [Read More]
Posted in: Animation Merging Utility
 MeleeMaster
07-17-2006, 5:57 PM
#15
Exactly. Another good feature which would be hard to program but that would helpful and save space would be to be able to replace animations in the _humanoid.gla so rather than merging your gla the the big gla and growing the file size it would repla...  [Read More]
Posted in: Animation Merging Utility
 MeleeMaster
07-04-2006, 10:17 AM
#12
Could you also make it so rather than just being able to add entries to animations.cfg could you also make it so it could replace entries in the animations.cfg for replacing animations rather than just adding?...  [Read More]
I'm an owner of both the xbox version and the PC version of JA. I play the XB version more often because I'm not very good with the controls on the PC (all my PC games are either driving for flying) but I'm a staff user and I'm no noob (atleast on th...  [Read More]
Posted in: SP modifications (HOW?!)
 MeleeMaster
07-07-2006, 10:12 AM
#22
Cool. But when you get to the part where it has the AI code relating to NPCs using melee could you please tell me why when an NPC punches it does so much damage?...  [Read More]
Posted in: SP modifications (HOW?!)
 MeleeMaster
07-06-2006, 7:43 AM
#19
Interesting. So you took the SP .dlls and made them compatible with MP for OJP or something like that? Wow, so you had the SP code right infront of you so you could've edited it and then ported it back to the SP engine if you wanted in theory?...  [Read More]
Posted in: SP modifications (HOW?!)
 MeleeMaster
07-05-2006, 2:16 PM
#17
Razorace, I've seen a few topics here where you say your looking through the SP code and you say you find something interesting like here http://lucasforums.com/showthread.php?t=138728&highlight=animation How did you find out these things and op...  [Read More]
Posted in: SP modifications (HOW?!)
 MeleeMaster
05-16-2006, 6:35 AM
#12
Dude I knoww about the iknowkungfu cheat. Isnt it kinda ovbiouse in my screen name? The chaos force mod gives you new attacks, a new melee system, and an enhanced all around fighting system. It ADDS and or replaces almost all of the combat moves I'm...  [Read More]
Posted in: SP modifications (HOW?!)
 MeleeMaster
05-15-2006, 6:11 PM
#10
Take the chaos force mod for example, it revamps atleast 80% of the game for SP. You start the game as a dark Jedi, you face new npcs with new behavior, and theres tons of new animations and melee combat, and on lucas files theres a MOD that some bod...  [Read More]
Posted in: SP modifications (HOW?!)
 MeleeMaster
05-15-2006, 8:16 AM
#8
If the SP code isnt released, how come I've seen tons of SP mods that would revamp the story line and animation and a lots of MODs that would definately require some scripting or coding?...  [Read More]
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