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DmitryKo

Latest Activity

Posted in: Demo Thread! (First impressions)
 DmitryKo
10-06-2006, 8:18 PM
#37
In-game models and effects have been updated... Will the improvements be applied to the original EAW when you install the expansion pack? I hope so....  [Read More]
Posted in: remaining bugs in 1.06
 DmitryKo
12-25-2006, 1:01 PM
#20
17. Campaign: if you captured an Imperial planet with a Rebel raid, then tried to capture the space above but were forced to retreat, moving a ground hero unit to the orbit while the retreating forced have not reached nearby plant instantly kills all...  [Read More]
Posted in: remaining bugs in 1.06
 DmitryKo
11-27-2006, 12:56 PM
#19
16. In a network game, only the host sees "We have won" message....  [Read More]
Posted in: remaining bugs in 1.06
 DmitryKo
11-05-2006, 12:25 PM
#18
14. If you try to connect to a game server that is currently testing or opening the connections, you will be informed that you were kicked out although it's not the case. 15. Sometimes after a connection failure the screen goes all black or the init...  [Read More]
Posted in: remaining bugs in 1.06
 DmitryKo
10-29-2006, 10:17 AM
#17
13. If you give an order to a vehicle that is exiting from hyperspace, certain commands do not execute (for ex., IPVs do redirect power to lasers as instructed, while Maradeur Cruisers never fire a salvo even though the icon does appear; no ships eve...  [Read More]
Posted in: remaining bugs in 1.06
 DmitryKo
10-24-2006, 4:16 AM
#16
12.an enemy Acclimator ship fired a huge long stream of proton torpedos. It literally was en endless line of torpedos BUT it's probably just a graphics glitch, I've seen this a couple of times and the torpedoes don't really cause any damage....  [Read More]
Posted in: remaining bugs in 1.06
 DmitryKo
10-15-2006, 3:17 PM
#11
11. Any time I try to connect to a network game, a Windows Firewall window pop-ups in the background telling me I have some port to enable, even though all the necessary ports (13139, 6500 and 1234) and applications (Petroglyph) are already listed as...  [Read More]
Posted in: remaining bugs in 1.06
 DmitryKo
10-13-2006, 4:17 PM
#7
9. You can't leave the network game if the ping is low (often happens after some several syncronisation errors in a row) 10. You can't change keyboard layout within the game which makes multilanguage communication impossible (ask Halo developers how...  [Read More]
Posted in: remaining bugs in 1.06
 DmitryKo
10-01-2006, 9:18 AM
#6
8. If you send a X-wing squadron through a gas cloud with a special ability turned on, you may not be able to re-enable the ability when it exits the cloud....  [Read More]
Posted in: remaining bugs in 1.06
 DmitryKo
09-30-2006, 6:44 AM
#5
7. Quick matches sometimes feature an AI player that is "helping" one of the opponents, while the other one is playing on his own. I've only experienced this is space battles, but these are what I play the most....  [Read More]
Posted in: remaining bugs in 1.06
 DmitryKo
09-27-2006, 3:16 AM
#4
6. The residents of Polus don't execute any death sequence when stepped over by walkers or trucked vehicles units, and remain standing as if they're alive....  [Read More]
Posted in: remaining bugs in 1.06
 DmitryKo
09-25-2006, 1:52 PM
#3
5. The same as 4 but for ground-based Pirate battles (I have savegames to prove). Now, am I the only one who has these glitches?!! :alien5:...  [Read More]
Posted in: remaining bugs in 1.06
 DmitryKo
09-23-2006, 1:02 PM
#2
3. If you put an in infantry unit close enough to a MPTL (or a turret construction pod), and engage firing mode (start building a turret or a station), the unit might get stuck and will not move or fire until you disengage firing mode (or sell the tu...  [Read More]
Posted in: remaining bugs in 1.06
 DmitryKo
09-17-2006, 6:03 PM
#1
1. On some forest planets where human buildings have a square inner yard, human units get spawned inside it so they are never able to come out and stand still, awaiting destruction. 2. If you start a ground battle by sending Colonel Viers' AT-AT to...  [Read More]
Posted in: An exception has occured
 DmitryKo
09-23-2006, 1:17 PM
#27
I've got quite a lot of exceptions with v.1.03 and 1.04 (one or two each day), but 1.05 patch greatly reduced them. They seem to appear after a network sync failure for the most part, although they also happen in single player campaigns....  [Read More]