Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

wherryj

Latest Posts

Page: 1 of 1
Posted in: An IMO slightly imba rebel strat
 wherryj
11-15-2006, 6:10 PM
#3
I have found that this is usually not necessary, at least for many planets. As a rebel, I usually use any planet to make pairs of troops (usually a plex and a standard soldier). Kamino is good in this patch since they each cost 1 credit... Send them...  [Read More]
Posted in: Luke good against the DSII?
 wherryj
11-15-2006, 7:24 PM
#8
I guess it is, although I have not played the Rebellion yet in a GC. It would make sense though, Luke was in the Death Star II while the Battle of Endor was going on so in theory he would have been able to destroy it (Throw light saber down into the...  [Read More]
Posted in: Orbital Bombardment
 wherryj
11-15-2006, 6:33 PM
#15
Rebel have a so-called Orbital that is totally not worth using. Not absolutely worthless, but worthless in most situations. I have noticed that trying an orbital strike to temporarily stun those anti-air defenses in the direct path of the incoming b...  [Read More]
Posted in: Obi Wan not dead?
 wherryj
11-15-2006, 6:14 PM
#6
OK, so the GC is not sticking to the storyline of the films. that's good as its allows more freedom. Any ideas though on how to get Luke in the GC? I'm at tech lvl 5 playing "An equal footing" and can't see an option to get him. He shows...  [Read More]
The game itself is fairly buggy/incomplete. Several planets objectives are missing and when an enemy fleet is incoming for the Empire it says "Ysalamiri cage constructing". LOL, I was wondering why I kept hearing that phrase. I have only...  [Read More]
Posted in: Lack of Rebel Units?
 wherryj
11-15-2006, 6:17 PM
#24
The Rebel Alliance relies on it's heroes for victory over the other 2 factions. The Alliance is the underdog faction not a mighty superpower or military might competing with the Empire. The rebels were heavily overpowered in EAW so since Petroglyph i...  [Read More]
It is not EAW related. It is : A) your hard drive which have cluster problem somewhere on it surface apparently near boot sector B) you have an issue with your RAM If you manage to boot up again try making scandisc Actually, the above are corre...  [Read More]
There are significant changes. Some basic mods will work such as the Free Camera, but a proper one needs to be made so that the bigger maps distances visuals will show in game. So basically, 90% + mods will not work. Thanks. Actually, I finally tra...  [Read More]
(Oh, before people ask, I added the spawn_fighters to space behavior, added the units underneath for specifics, added the hard point and modified the hard points in the other XML file. I used the same structure/wording as for EaW.)...  [Read More]
Does anyone know if the mods that worked for EaW work exactly the same way for EaW:FoC? I had a mod that successfully made fighters spawn from Mon Cal cruisers for EaW, but it doesn't work when I reapply the same coding to the XML files for FoC. I...  [Read More]
Posted in: Mini-Tutorial: Installing and Creating XML based mods
 wherryj
03-23-2006, 12:36 PM
#15
So I guess that if you place a file that is currently in the config.meg game file, placed into that "XML folder" the game will ignore THAT portion of the official config.meg and use the modded sections? It's not that I believe you, but I g...  [Read More]
Page: 1 of 1