Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

dansolo

Latest Activity

Posted in: Will JK2 run on a Voodoo 5?
 dansolo
03-29-2002, 10:46 PM
#29
Ready Wan - give Wicked GL a try... it works wonders :)...  [Read More]
Posted in: Will JK2 run on a Voodoo 5?
 dansolo
03-29-2002, 8:32 PM
#27
Chicanery- I just got done testing this on my machine. To get the default gamma, change the three variables so they read as follows: seta r_ext_gamma_control "1" seta r_ignorehwgamma "1" seta r_gamma "1" "1&qu...  [Read More]
Posted in: Will JK2 run on a Voodoo 5?
 dansolo
03-29-2002, 5:08 PM
#25
Chicanery If you want to set the gamma for multiplayer, you must use jk2mpconfig.cfg and play with the gamma variables. Otherwise, jk2config.cfg is only used by the single player exe. I think if you keep playing with those gamma vars, you will ge...  [Read More]
Posted in: Will JK2 run on a Voodoo 5?
 dansolo
03-29-2002, 5:02 PM
#24
You shouldn't have to rename the EXE's or folders to install WickedGL. All you need to do is to copy the opengl32.dll (from the WickedGL folder) into the JO/GameData/ folder. If you want to use the hi-res version of the WGL driver, copy the ogl_hre...  [Read More]
Posted in: Will JK2 run on a Voodoo 5?
 dansolo
03-29-2002, 7:25 AM
#21
Ok, I figured out how to get the sky working and the gamma back to normal. You will need to open the jk2mpconfig.cfg file in Wordpad and change a few numbers. This file is located in: "\Jedi Outcast\GameData\base" To fix the sky, find th...  [Read More]
Posted in: Will JK2 run on a Voodoo 5?
 dansolo
03-29-2002, 7:00 AM
#20
:racer: Wicked GL is the only way to fly :)...  [Read More]