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Stormzarel

Latest Activity

Posted in: UVW map problem
 Stormzarel
11-05-2010, 12:41 AM
#9
@DP: Yeah, I'm modeling in Max. So no importing or exporting involved. @Quanon: Well, I tried to detach parts of the model, but nothing really changed. I'm probably detaching the wrong parts, though. My model has somewhere around 3000 polygons (6800...  [Read More]
Posted in: UVW map problem
 Stormzarel
11-03-2010, 3:58 PM
#4
@Quanon: I checked, and the texture did have an alpha channel. I removed it, and the model is now no longer transparent. Also, I'm using a UVW unwrap modifier. I'll try to detach the faces to see how that turns out. @TimBob: Yep, it's a replacement...  [Read More]
Posted in: UVW map problem
 Stormzarel
11-03-2010, 4:41 AM
#1
Greetings! I'm not sure where this should go, since I'm new here (well, not new... registered a long time ago, but I haven't posted in ages). I'm having a bit of an issue with a texture on a model I'm importing into TSL. It should look something lik...  [Read More]
Screenshots would really help this mod out! ;) Well, there is a screenshot for the mod, but it's in the Zip file that the mod's in. I'll just post it here, too. http://www.maj.com/gallery/odst-ben/Screenshots/exile_robes_screen.bmp...  [Read More]
Posted in:  <Your Name Here>'s Robes (AKA the Exile's Robes)
 Stormzarel
06-27-2006, 12:36 PM
#3
Yeah, I used his templates. Without those templates, this mod wouldn't exist....  [Read More]
Posted in:  <Your Name Here>'s Robes (AKA the Exile's Robes)
 Stormzarel
06-26-2006, 11:41 PM
#1
This is my first ever mod, so I decided to go for something small. This mod adds a new item to the game, the Exile's Robes, for TSL. The reason why I put <Your Name Here>'s Robes in the title is because in the game, your character's name appear...  [Read More]
Posted in: Editing a Merchant's Inventory
 Stormzarel
06-26-2006, 11:22 PM
#5
Yes, it's in the Override folder. In fact, I've reviewed the file a dozen times from the Override folder. Well, thanks for the help, anyways, but I've decided to release my mod without the edited merchant anyway, since I can't really figure out how...  [Read More]
Posted in: Editing a Merchant's Inventory
 Stormzarel
06-26-2006, 8:10 PM
#3
Well, I've tried that, but the item still doesn't show up in the inventory. Is there anything else that needs to be taken into account to make the new inventory appear?...  [Read More]
Posted in: Editing a Merchant's Inventory
 Stormzarel
06-26-2006, 7:08 PM
#1
Hi, I'm relatively new here (I signed up a while ago, but I haven't posted until now), and I'm currently working on a small mod that adds a new Jedi robe to the game. I'm putting it in two locations, inside the footlocker in the Player Character's ro...  [Read More]