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Mike.nl

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Posted in: Some Lua details
 Mike.nl
05-18-2006, 6:35 PM
#33
I'm not sure if Slocket was correct by saying patch 1.4. It could be from the map editor as well. Anyway, look in GameData\Mods\Source\Data\Scripts....  [Read More]
Posted in: Some Lua details
 Mike.nl
05-05-2006, 4:32 PM
#23
Mike, i suggest you work with squeege so that we get 100% bug-free and 100% commented lua files. I'm pretty sure the code is bug free. I recompiled my decompiled code and the resulting object files was an exact binary match with the original. And w...  [Read More]
Posted in: Some Lua details
 Mike.nl
05-05-2006, 2:11 PM
#20
Allright, this is it! I have finished two tools that: Converts between the official Lua format and Petroglyph's Lua format. Disassembles a Lua 5.0 object file. I used these tools (among others) to decompile most Lua files (91%, lacking some story...  [Read More]
Posted in: Some Lua details
 Mike.nl
04-19-2006, 7:17 AM
#7
I've written a small (command-line) tool that will convert Lup files to Lua files and back: lup2lua (http://alpha1.dyndns.info/eaw/downloads/lup2lua.zip) (and its source (http://alpha1.dyndns.info/eaw/downloads/lup2lua-src.zip)). Second, here are my...  [Read More]
Posted in: Some Lua details
 Mike.nl
04-18-2006, 10:08 AM
#1
As everyone knows, the Empire at War Lua files are some weird Lua variant. Some while ago, I figured out what exactly made these lua files 'weird': The signature is "\033Lup" instead of "\033Lua" The indicated version is 0x51 ins...  [Read More]
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