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jasonirma

Latest Posts

Page: 1 of 1
Posted in: Orbital Bombardment
 jasonirma
11-05-2006, 11:58 AM
#2
Once you've selected a bombing run, press the space bar and the camera will automatically tag along on the bombing run ships....  [Read More]
Posted in: Camera Enhancement Mod and UI Hide possible?
 jasonirma
10-31-2006, 6:03 PM
#2
At present there aren't any mods for FoC that allow for zooming out on the very large space maps. The only current way to control the angle/pitch of the camera is by selecting a unit and pressing "C" (if your controls are still int he defa...  [Read More]
Posted in: Got the expansion? Post your first impressions!
 jasonirma
10-30-2006, 8:57 PM
#23
This is probably the single best expansion I've played in any platform. Very, very nice job, Petro. I just hope it brings many more people back into the mix and the community! This game is really good off-the-shelf! ***The graphics performance is de...  [Read More]
Posted in: FoC: Screenshots (spoilers so beware!)
 jasonirma
11-14-2006, 3:49 PM
#3
Come on people why no pictures? Well, it wasn't stickied until yesterday :). More to come, but two of my favorite from Dathomir :) https://home.comcast.net/~persoffj/Dathomir.jpg https://home.comcast.net/~persoffj/Dathomir51.jpg...  [Read More]
Posted in: Noghri
 jasonirma
10-31-2006, 6:17 PM
#30
The graphic on the Honoghr load screen shows a human, but states the indigenous people are the Noghri (only the latter is correct). Hopefully Petro will fix that :)....  [Read More]
Posted in: work in progress Realism/Balance Mod
 jasonirma
02-20-2006, 5:36 PM
#3
Excellent mod so far! Consider also : ***doubling the Scout Trooper hit points or their number/unit to 4. I find them to be such incredible lightweights, that I can't even drop a thermal detonator before they're destroyed. ***not counting probe dro...  [Read More]
Posted in: cpu keeps shuting down on me
 jasonirma
02-13-2006, 9:37 PM
#3
update your graphics card!!! Um, let me expand slightly on the above post. The most common causes of CPU lockup during games are: a) Overheating of the graphics card or CPU. This is usually due to poor ventilation and is a notorious issue with lapt...  [Read More]
Posted in: HalfLife 2 mod...
 jasonirma
02-13-2006, 5:51 PM
#3
Intriguing...very. Ships for combine could include the vast bizarre array including the walkers, etc. Ships for the humans could include "dog". Would certainly be a unique take on what is, by far, the best FPS ever created (truly a masterp...  [Read More]
Posted in: Fighting the AI like the AI fights...
 jasonirma
02-11-2006, 11:05 AM
#4
Yes, yes, I know that this won't work in PvP. But in PvP you and your opponent are limited to being "human" and the limitations in speed that this involves. This technique accounts for the 1.8 GHz (on my comp ;)) speed with which the AI is...  [Read More]
Posted in: Fighting the AI like the AI fights...
 jasonirma
02-10-2006, 8:14 PM
#1
Cannot believe the game comes out this next week! WOOOHOOO... Using Bryant's and Grey Ghost's mod (though I think all the modders have created interesting games from a DEMO :)...don't see any mods out there for BFME2 even though their demo has been...  [Read More]
Posted in: Lack of "Modes" with Units
 jasonirma
02-11-2006, 10:22 AM
#17
This is an excellent thread. To add on a bit...I usually have to Ctrl-A to see all the units I have--especially in space where the actual number of units varies based on when my TIE squadrons scramble from the capitol ships. Several issues arise her...  [Read More]
Posted in: THE ULTIMATE MOD (1.2)!!!
 jasonirma
01-21-2006, 5:10 PM
#27
Okay...I am amazed at the mods and want to thank you all for the hard work. I loved the demo "as was"...I thought it was great. But with this mod, my jaw dropped. That is amazing. Truly amazing. I could not get over the quality of this gam...  [Read More]
Posted in: Feedback Welcome
 jasonirma
02-11-2006, 10:56 AM
#79
First off, I want to commend a lot of the posters: excellent feedback which is well thought out. Second, I love Petroglyph's ongoing excellent interaction with the community. I'm very pleased with this and I don't know how to say thx enough. A couple...  [Read More]
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