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Soulforged

Latest Threads

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Posted in: [TSL]Disabling rapid transit
 Soulforged
12-09-2006, 1:53 PM
#1
I've been looking for an hour now through the forum and didn't found anything related (except for a thread with the exact same title but wich talked about KOTOR and not KOTOR II). I wish to disable it globally, not just in some locations. I've been l...  [Read More]
Posted in: Some questions on scripting
 Soulforged
12-08-2006, 10:55 PM
#1
Is there a function to call a feat so the impact provoques exactly that feat's effect? EDIT: What about a function to reduce ConjTime or CastTime on an specific Force Power? I'm talking about a passive Force Power here (or always active)....  [Read More]
Posted in: Force powers and vitality points
 Soulforged
12-07-2006, 6:54 PM
#1
I was wondering if there's any possible way to make Force Powers use Vitality Points INSTEAD of Force Points. I've noticed that one cannot modify Force Body into the k_inc_force.nss script, that would be great though. If it's possible then how? And...  [Read More]
Posted in: Editing existing characters
 Soulforged
12-05-2006, 10:02 PM
#1
So I want to modify the properties of certain characters. But I encounter a series of obstacles: 1- Many characters refer to the same template and have the same name, so saving the file with the same name (so it replaces the one that the system alrea...  [Read More]
Posted in: Difficulty multiplier
 Soulforged
12-04-2006, 9:14 PM
#1
What values does the multiplier in the "difficultyopt.2da" modifies? Also another thing: When I'm editing the creatures in the modules they usually have a reduced number of hit points and 0 universal save throws. Does this means that the s...  [Read More]
Posted in: [TSL] Dark/Light Mastery
 Soulforged
12-03-2006, 12:32 PM
#1
Wich script or file controls the causes and effects of both masteries? I want to erase or reduce them. Is it even possible? Thanks....  [Read More]
Posted in: [TSL] Parameters
 Soulforged
11-28-2006, 12:18 AM
#1
I'm looking into scripts now. I basically understand how they function, but there's somethings that I still don't understand. For example: // Checks the level and alignment of the PC for the Kreia prestige class scripts. // Had to be done as a seper...  [Read More]
Posted in: Mod that adds new feats to the game?
 Soulforged
10-28-2005, 12:36 AM
#1
Is there any mod that adds new feats to the game? Or is this hardcoded? I was specially interested on Weapon Finesse....  [Read More]
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