Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Surfnshannon

Latest Activity

Posted in: Turret Complaint
 Surfnshannon
01-23-2002, 5:56 AM
#1
Let's say there's a dude attacking you and you want to safe haven your workers - so you alarm them to go inside. Since your command center holds only 10...your other workers go into your turrets. After you blow the enemy away and you give your worker...  [Read More]
Posted in: Transporting troops via mechs: why?
 Surfnshannon
01-25-2002, 9:02 AM
#9
Originally posted by Gaming Nut Thing is a trooper walks just as fast as an assault mech maybe faster with upgrades. They can't see what you have unless they scout you in route even if they do it's rare they would have time to build a conuter to a g...  [Read More]
Posted in: Transporting troops via mechs: why?
 Surfnshannon
01-23-2002, 9:15 AM
#6
Same reason we have hummers and tanks or what have you in the army! They drive a lot faster so they get your troops where you want them to go quickly. It provides a greater amount of protection so that you may drop them off safely. Obviously if you w...  [Read More]
Posted in: Beginner's Lesson: Building Suggestions
 Surfnshannon
01-18-2002, 3:44 AM
#25
I like walls too...they are not a total waste of resources - if u are attacked it buys you time. I feel more secure and generally enclose my entire base with walls and turrets. I save money on walls by using forests, rocks as parts of my wall. You ju...  [Read More]
Posted in: Beginner's Lesson: Building Suggestions
 Surfnshannon
01-17-2002, 10:41 AM
#21
shield walls??...  [Read More]
Posted in: Beginner's Lesson: Building Suggestions
 Surfnshannon
01-17-2002, 2:43 AM
#18
i think that's when they reach there maximum ability after all the upgrades ( no power cores just a trooper stuck inside and if you put workers in there to protect)...  [Read More]
Posted in: Beginner's Lesson: Building Suggestions
 Surfnshannon
01-17-2002, 2:41 AM
#17
here's another helpful hint about towers that I love doing if you put a trooper inside your turrets you they will fire two lasers instead of just one. kinda kewl. i can't remember if they say that in the manual....  [Read More]
Posted in: Beginner's Lesson: Building Suggestions
 Surfnshannon
01-14-2002, 3:41 AM
#4
"Tall buildings, like power cores and Jedi/Sith temples, will block the view of units created by buildings placed directly above the tall building on the computer screen. Usually the computer will show you a dim outline of where the units are be...  [Read More]
Posted in: How Many online players
 Surfnshannon
01-10-2002, 7:21 AM
#4
I would like to play online - but the zone is firewalled at my work and so I just got MPZ but nobody's ever on it when I'm awake. I work graveyard shift and I'm in LA time zone. So when I want to play everyone is asleep. Tried playing online yesterd...  [Read More]
Posted in: Fast Teching
 Surfnshannon
01-17-2002, 10:54 AM
#48
In two min you can do all that...that would be impressive...but i thought in your original posting you said you were new at this??...  [Read More]
Posted in: Fast Teching
 Surfnshannon
01-16-2002, 4:07 AM
#46
its all relative. It depends on if i spent those two min building up a good defense or not....  [Read More]
Posted in: Fast Teching
 Surfnshannon
01-14-2002, 9:10 AM
#42
da_sad_donkey??!? What i'm trying to say is that when comparing who gets to what tech level faster we should all set the same standards because its not fair to say I got 10 min when there were fifty million bantha out there - while the same person c...  [Read More]
Posted in: Fast Teching
 Surfnshannon
01-11-2002, 5:38 AM
#38
First off the resources do matter. If you start off with HIGH resources you start off with a 1000 Food and 1000 Carbon and on standard you start off with 200 Food and 200 Carbon. Since the Tech Levels price remains the same...500 for Tech 2..your say...  [Read More]
Posted in: Fast Teching
 Surfnshannon
01-10-2002, 8:40 AM
#31
exactly a better player would have wiped him out long before he had a chance... There was no attacking...was it some agreement between players that they farm out all the animals first before they start attacking eachother...if that was the game I'd...  [Read More]
Posted in: Fast Teching
 Surfnshannon
01-10-2002, 7:23 AM
#29
Then you did very well - is everyone basing there tech times on the same "standard"??...  [Read More]
Posted in: Fast Teching
 Surfnshannon
01-10-2002, 6:46 AM
#27
I mean did you start the game "high, low, medium" resouces?...  [Read More]
Posted in: Fast Teching
 Surfnshannon
01-10-2002, 6:46 AM
#26
how high was your resources? when you reached 11 min?...  [Read More]
Posted in: Fast Teching
 Surfnshannon
01-09-2002, 8:53 AM
#21
ya it was preset to "lock view"...pretty kewl demo...it just seems that there is an over-abundance of animals... that's kind of like cheating......  [Read More]
Posted in: Fast Teching
 Surfnshannon
01-09-2002, 8:27 AM
#18
can you switch to watch the others views or no...all it was watching the guy in blue...those guys did not put up any defense......  [Read More]
Posted in: Fast Teching
 Surfnshannon
01-09-2002, 8:24 AM
#17
okay thanks...i got it...i just copy pasted...you can't click directly on the link...  [Read More]
Posted in: Fast Teching
 Surfnshannon
01-09-2002, 8:03 AM
#15
that link doesn't work... :mad:...  [Read More]
Posted in: Defensive structures strategies
 Surfnshannon
12-31-2001, 5:08 PM
#2
i found the computer on moderate and the other harder levels that they will find your gaps in your wall and go around...but usually you can see them first and attack before they get it... usually i wait to set up my turrets till i know where they ar...  [Read More]
air is good a good way to escort your ground units... one good strategy is to use air to take out ur enemy's resource facilitys and pick of their workers...you know when say the resources like ore and nova are far from their base.. you know they sen...  [Read More]
Posted in: Rebels = crap
 Surfnshannon
12-31-2001, 6:54 AM
#13
The speeders make awesome scouts....they are fast...and if you control them right you can fly by and avoid aa turets. It is a nice advantage to have aspecially if you want to zap out the other guys workers...its a nice way to say "HI" howev...  [Read More]