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kwix

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Posted in: Request: List of Jade Empire Mods
 kwix
05-03-2011, 7:17 AM
#5
That thread at Bioware's forum is locked for age, I'm afraid. So here's a mod that's too new for Bioware's mod list: Jade Empire in Style (http://jade-empire-in-style.com/) At its core it's a compilation of all other style mods out there. Sekan's...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
01-05-2013, 3:14 AM
#404
It's the combination of head and body that's unique. Check that CRE file again. There's also a head entry. For the unique characters it's enough to check appearance.2da. For most you also need to look at heads.2da....  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
09-29-2011, 5:16 AM
#393
The problem is that there's no way - besides scripting - to tell the game that you want to use a different head for a player character. For NPCs you have the CRE file. That file may specify a body *and* a head. But the same entries in the player's CR...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
09-29-2011, 3:15 AM
#391
By default the game engine can only handle complete models. It's also possible to force the engine to use separate models for body and head, but that requires some doing. Lots of doing, actually. The best advice I can give is to wait for the next ve...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
09-17-2011, 4:27 PM
#389
Would you prefer to do it the hard way? :) Sure. Why not? The name of the conditional that I just deleted is "j00_c_pcmale". There's also a "j00_c_pcfemale". You could try to extract all DLG files with JEFindRes and search for the...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
09-17-2011, 2:11 PM
#387
It's probably easier to just play the game and be a little on the lookout for inconsistent gender checks. Tell you what: If you find something else, let me know and I fix it!...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
09-17-2011, 10:12 AM
#385
The gender checks are not like some sort of switch you can turn on or off. It's much more basic than that. You can attach "conditional scripts" to the dialog lines. The conditional decides whether that line will be shown or not. Tupac Amaru...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
09-17-2011, 8:53 AM
#383
I just looked at the dialog file and it doesn't seem to make any difference at all, if your character is male and does get that line or female and does not get that option. If you want the line anyway, put this in your override folder: j00_dstar.dlg...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
09-17-2011, 6:28 AM
#381
Hm. Come to think of it: I've never played the game as a male character and I've flirted with Silk Fox, Dawn Star and both of them, but that "smile" line is news to me. It's probably non-essential....  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
09-17-2011, 4:43 AM
#379
There is not much flirting to be had in chapter 1 and I'm pretty sure that nothing you say has an influence on your chances later on. From chapter 2 on you will have to start choosing your options carefully, but chapter 1 doesn't matter much....  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
09-16-2011, 7:12 PM
#377
The romance mod works fine. Whether you play the German or the English version makes no difference. Maybe you did not choose the right dialog options? You might want to read this (http://faqs.ign.com/articles/608/608106p1.html)....  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
09-03-2011, 4:41 AM
#375
I know this thread is stale and I know this is all about KotOR, but quite frankly I don't know who to turn to, so I might as well ask here: Is there anybody who could port MDLops to Jade Empire? I'm asking because I've created a fairly large mod (htt...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
03-05-2011, 12:42 PM
#373
I'm not sure my mod is out of Beta. I'm even less sure it ever will be. But it's playable, has lots and lots of content and it's about time. And so I'm releasing it into the wild today! The official download location: http://social.bioware.com/proj...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
02-24-2011, 5:12 PM
#372
Does anyone happen to know where to find Fading Moon's head? I've unpacked all the heads from data\j04_necropolis and none of them seemed to be the thing. Download JEFindRes (link is in this thread) and try to search for a CRE (creature) file with t...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
01-24-2011, 4:56 PM
#363
I don't think it's possible, either. Yes, you could write a script that removes the old style and replaces it with the new one, but it is not possible to read out the advancements of the old style and apply them to the new one. Most definitely not po...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
01-22-2011, 12:17 PM
#361
I’ve made a mod that adds a playable version of Drunken Master style in game. It does less damage than the original but can be improved with style points like any other martial style. The question is how do I add the name and description of this st...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 kwix
12-07-2010, 8:45 PM
#359
Hi there! I created a new mod which is at a stage now where I urgently need beta testers. I already posted an announcement here (http://social.bioware.com/forum/1/topic/177/index/5394304), but since this is *the* modding thread, I figured, I had to...  [Read More]
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