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dustoff

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Posted in: Restricting Multiplayer Duel Weapons/Force Powers
 dustoff
04-18-2002, 5:34 PM
#83
Well, after a long (3 hour) discussion with Trog from AusGamers regarding his servers, and a teardown of the server configs, I have only one conclusion to draw. Trog has not intentionally disabled any force powers - he said this several times. What'...  [Read More]
Posted in: Restricting Multiplayer Duel Weapons/Force Powers
 dustoff
04-12-2002, 2:52 PM
#73
Err, yes. this thing isn't going to majikally fix problems in the game. If/when this bug is fixed, or we figure out what the hell is really going on, it'll be updated to reflect any changes....  [Read More]
Posted in: Restricting Multiplayer Duel Weapons/Force Powers
 dustoff
04-12-2002, 3:34 AM
#71
Unfortunately I don't have a lot of time to spend trying to make this work, and a couple of weeks ago I gave up on it as a bug. I've finally gotten around to uploading my g_forcePowerDisable and g_weaponDisable calculator at http://www.jedi-outcast....  [Read More]
Posted in: Restricting Multiplayer Duel Weapons/Force Powers
 dustoff
03-30-2002, 7:28 PM
#9
g_forcePowerDisable appears to be very buggy -- unless there are some logical dependancies in the force powers? Raven, any comment on this? So far all of the higher force powers I've tried disabling end up disabling everything....  [Read More]
Ok, I've mapped all the weapons bits for g_weaponDisable. Some questions, though. 1. It appears impossible to disable either of the melee weapons - the stun baton and the lightsaber -- is this intentional? 2. while mapping the bits for g_forcePowe...  [Read More]
I've got some of the bits mapped out so far, but I've got a couple of questions. 1. Is it possible you could just list the 16 bit field for us? 2. failing that, is there an easy way to print out all objects that the server has loaded? (and in use) 3...  [Read More]
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