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Dashus

Latest Posts

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Posted in: Vash mod compatible with TSLRP?
 Dashus
12-29-2005, 9:38 PM
#7
We won't be going for outright compatibility with any mods. This doesn't mean TSLRP won't be compatible with a given mod it's just we can't guarantee it and aren't likely to actively work at it (though in some cases we'll include another modder's fix...  [Read More]
Posted in: Developer for KOTOR 3
 Dashus
08-05-2005, 7:18 PM
#63
Bioware, I believe, stated that they would never again do a Star Wars product. I don't have an exact quote or reference but I have seen this referenced on multiple boards. The most likely developer is Obsidian, though after NWN2....  [Read More]
Posted in: DeNCS Script Decompiler
 Dashus
05-23-2005, 4:11 PM
#7
By default I believe installing the JVM will associate jar files with java.exe or javaw.exe, eliminating the need to use the command line. However, you are right, we probably should have mentioned the command line way anyways :rolleyes:...  [Read More]
Posted in: DeNCS Script Decompiler
 Dashus
05-22-2005, 3:43 PM
#4
Originally posted by Darkkender So what format does this decompile the scripts to. does it completly convert them to there *.nss format or to the *.pcode format? I know I'll give it a go. However a script decompiler that uses that much RAM hopefull...  [Read More]
Posted in: DeNCS Script Decompiler
 Dashus
05-22-2005, 2:56 PM
#1
TSLRP would like to announce the release of DeNCS Script Decompiler (http://www.starwarsknights.com/tools.php) Beta 1. This is a GUI NCS-Script Decompiler written entirely in Java and uses the latest beta build of the JRE (1.6.0) to take advantage of...  [Read More]
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