Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Tupac Amaru

Latest Posts

Page: 3 of 4
Posted in: [TSL]cut content
 Tupac Amaru
06-25-2006, 1:04 PM
#3
Can't remember seeing those either. The Ebon Hawk cutscenes are triggered by the scripts k_003ebo_enter.nss (http://www.algonet.se/~stoffe/k_003ebo_enter.nss) and a_next_scene.nss (http://www.algonet.se/~stoffe/a_next_scene.nss) that luckily have bee...  [Read More]
Posted in: Kotor 2 Nar Shadaa bug
 Tupac Amaru
07-20-2006, 5:54 PM
#28
Sorry to bumb month old thread, but I finally got to use the save editor, went to the werehouse and nothing special happened.. The droid at the corner tells me to report to some druid inside the werehouse, but the door is locked you can't bash or unl...  [Read More]
Posted in: Kotor 2 Nar Shadaa bug
 Tupac Amaru
06-28-2006, 10:17 AM
#25
Never you are with Hanharr at the appartment complex. Me, if I lightside or DarkSide, Mira deaden me and goes in Jekk Jekk Tar in my diving-suit.Yes, you are. As the original thread (http://www.lucasforums.com/showthread.php?t=164000) says the proble...  [Read More]
Posted in: Kotor 2 Nar Shadaa bug
 Tupac Amaru
06-27-2006, 8:11 PM
#23
None, I'm just back at the appartment complax with Hanharr and the Exile as the playble character.Can't see a way to trigger the Hanharr cutscene manually again. Only thing is to go on. Open your save in the Kotor Savegame Editor (http://www.starwars...  [Read More]
Posted in: Kotor 2 Nar Shadaa bug
 Tupac Amaru
06-27-2006, 9:41 AM
#20
How do I trigger the said cutscene? just talking to Hanharr, he doens't seem to trigger anything, he just open a nomral conversation (like you can have with every character) After you returned from the JekkJekk Tarr Tunnels, there should have been a...  [Read More]
Posted in: Kotor 2 Nar Shadaa bug
 Tupac Amaru
06-26-2006, 7:19 PM
#15
Okay, I will try these steps, but I find something in your guidance odd since the wookie kills her.My fault, I assumed you sided with Mira, but if you are darkside you get Hanharr instead. Yes, he does that with her. Also, Kreia-Hanharr cutscene is...  [Read More]
Posted in: Kotor 2 Nar Shadaa bug
 Tupac Amaru
06-26-2006, 10:44 AM
#12
I don't understand. What does he must to do? This? [...] Or this?There are two different problems: One is the Visquis message not triggering, the other a crash after the Exile has been captured by G0-T0....  [Read More]
Posted in: Kotor 2 Nar Shadaa bug
 Tupac Amaru
06-26-2006, 8:20 AM
#10
I tried that, and this time, the screen with the exile after the scenes only appeared for a second, then the screen goes black, the mouse is visible and moving, then the game crash.So, the fade to black is working now but the crash was just delayed?...  [Read More]
Posted in: Kotor 2 Nar Shadaa bug
 Tupac Amaru
06-25-2006, 5:44 PM
#7
I'm not familiar with mods in KotOR II, where should I unzip the source code file, to the same folder?You only need the compiled script a_load303mira.ncs in the override. The source code, the file with the .nss ending, is not important for the mod to...  [Read More]
Posted in: Kotor 2 Nar Shadaa bug
 Tupac Amaru
06-25-2006, 12:55 PM
#5
Hey, do you think using this method will help me solve my problem discused here? http://www.lucasforums.com/showthread.php?t=164000 If so, what should I change?No, KSE won't help there. If you have gotten that far those variables are set correctly....  [Read More]
Posted in: Kotor 2 Nar Shadaa bug
 Tupac Amaru
06-23-2006, 8:10 AM
#2
The Visquis message doesn't have happen right after the Eclipse encounter. The Red Eclipse will trigger the first time you return from the Refugee sector. For the Visquis message you need the Red Eclipse encounter and do enough deeds that will annoy...  [Read More]
Posted in: [TSL] Camera Tweaking (cutscenes and such)
 Tupac Amaru
06-09-2006, 10:44 AM
#1
Original Thread (http://www.lucasforums.com/showthread.php?t=165864) First person view in cutscenes isn't possible, I'm afraid. In the .dlg there is the CameraAngle field that allows some control over cameras in a cutscene: CameraAngle = 1 will sh...  [Read More]
Posted in: [TSL] Scripting a walk-in, walk-out cutscene
 Tupac Amaru
06-09-2006, 10:44 AM
#2
First person view in cutscenes isn't possible, I'm afraid. In the .dlg there is the CameraAngle field that allows some control over cameras in a cutscene: CameraAngle = 1 will show a close-up of the current speaker, 2 will show the current speaker an...  [Read More]
Posted in: Hoodless Kreia
 Tupac Amaru
05-29-2006, 9:02 AM
#26
I sent stoffe a pm and got the info i needed :D but im not sure where to put the hood up part do i put that where it says end dialouge?No, the one with [End Dialog] ("Never mind. I'll be going now.") is a reply. Animations must be put in en...  [Read More]
Posted in: how to turn the handmaiden to the dark side
 Tupac Amaru
03-01-2006, 7:23 AM
#52
Thanks for testing it out. I appreciate getting verifications about my methods.I have tried it and it works. Though, if you follow the choices on your screenshots there isn't much difference to what Achilles' walkthrough suggests. You start at 50....  [Read More]
Posted in: TSL Korriban Tomb (Spoilers)
 Tupac Amaru
01-05-2006, 7:08 AM
#5
If you encounter this, Kreia should still be standing around. To finish this part lightside, talk to her again to restart the test. Defend her two more times Repeat the test until Atton&Co finally kill her and the door will open. It is pretty con...  [Read More]
Posted in: dialog on the Ebon Hawk after Telos
 Tupac Amaru
01-02-2006, 9:57 AM
#2
It is not in one of the 00xEBO modules like you might expect. The dialogue for that cutscene is holorec.dlg in 950COR....  [Read More]
K1: Xia Terashai's Set by ChAiNz.2da, RedHawke and JediKnight72482 TSL: There were many mods I liked. Since it can only be one I will vote for the Combat Simulation Arena by stoffe-mkb-....  [Read More]
Posted in: Handmaiden For Exile conflicts
 Tupac Amaru
12-27-2005, 6:52 AM
#2
There is a problem with the Disciple in the enclave sublevel if you use both the Handmaiden mod and USM. The files disc_enc.dlg and k_enter_601.ncs must be those from the USM, not the Handmaiden mod. Open dis1_enc.dlg that came with the USM using tk'...  [Read More]
Posted in: local data
 Tupac Amaru
12-17-2005, 6:43 AM
#2
Each object has their own set of local numbers and booleans.They don't have names like globals, but are referenced by an index number. For example, SetLocalNumber(GetObjectByTag("Kreia"), 10, 5);would set Kreia's local number '10' to the va...  [Read More]
Posted in: gas room
 Tupac Amaru
12-13-2005, 12:25 PM
#2
That thing confused me as well until stoffe explained it to me. The variables are from an include file, k_inc_utility in this case. The compiled scripts includes all the variable declarations from that file whether it uses them later on or not. The f...  [Read More]
Posted in: Orderon Place- Throne Door bug
 Tupac Amaru
11-11-2005, 6:37 AM
#5
Have you talked to Captain Kadron already? In case you have done the south wing first, go clear the northern part of the palace and find Kadron. When he asks you to transfer the security controls tell him you have already done that. Be sure you don't...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Tupac Amaru
12-22-2005, 10:58 AM
#121
I saw in a mod by AVOl that he used your TSL Patcher. But in there was only a zip file and no folder names "tslpatchdata". It doesn't have a separate 'tslpatchdata' folder. Everything is packed into the .exe. Just run it, choose your game p...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Tupac Amaru
12-17-2005, 6:50 AM
#116
Whenever I click the install mod button, I got a "RichEdit Line Insertion Error" message. Anyone know why? This post should solve your problem :) : http://www.lucasforums.com/showpost.php?p=1837055&postcount=65...  [Read More]
The down side of the rim builder is that it packs itself (rim32_build.exe) into the rim. Effectively adding about 240k to the size of the rim :( This normally happens if you put the rimbuilder in the same folder as the files you want to include into...  [Read More]
Page: 3 of 4