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ParanoidAndroid

Latest Posts

Page: 10 of 23
Posted in: Difference in campaign
 ParanoidAndroid
12-01-2005, 2:55 PM
#14
The levels are the same as the actual level you play in instant action exept for the objectives you must complete. Basicly It's just Mygeeto but you have to complete a series of objectives in order to win, as opposed to defeat the enemy or capture th...  [Read More]
Posted in: Difference in campaign
 ParanoidAndroid
11-30-2005, 9:15 PM
#11
No, It's not included in the campaign, at least it's not on the PC version, it's possible the other versions might have it, I doubt it though......  [Read More]
Posted in: Point system in space
 ParanoidAndroid
11-29-2005, 6:07 AM
#21
Yes if the messages actually had some bearing on the game, maybe it would be a bit more useful. I'm liking the idea's of pre-set routes... you set out the path the ship would take from the bridge, and it follows that path unless another capital ship...  [Read More]
Posted in: Point system in space
 ParanoidAndroid
11-28-2005, 3:37 PM
#19
The communications will probably never be high on somebodies destroy list. Maybe if they had actual communications that actually pretained to the game that could be disabled. Like it warns you if the health of somthing is getting low, or if enemies a...  [Read More]
Posted in: Point system in space
 ParanoidAndroid
11-28-2005, 6:21 AM
#16
Those are good ideas, I would prefer it if the bridge was destroyable CP though. I like destroying diffrent aspects of the ship, and it would be awsome if destroying the bridge denied your enemy a CP If you can't capture it, blow it up! Or maybe that...  [Read More]
Posted in: Point system in space
 ParanoidAndroid
11-27-2005, 8:54 PM
#12
Good ideas Zerted, except I would probably change the engines to somthing else though, I don't see how destroying them would limit the starfighters ability to boost etc. Maybe it causes them to drift aimlessly making it harder to move around inside o...  [Read More]
Posted in: Point system in space
 ParanoidAndroid
11-27-2005, 6:52 PM
#10
yeah, that sounds like a good idea except, what kind of effect would that have in game? The ships don't even communicate ingame unless you count the background chatter, quite frankly that isn't a big incentive to destroy it. It would be a good idea...  [Read More]
Posted in: Point system in space
 ParanoidAndroid
11-27-2005, 3:53 PM
#7
The point system works like this, each team must score 180 points (default, you can raise or lower the number) in order to win. Taking down enemy fighters, destroying frigates and critical systems etc all give you points (the values have kindly been...  [Read More]
Posted in: awards, bad points
 ParanoidAndroid
12-01-2005, 5:58 PM
#39
I found the campaign pretty fun, much better then the first one. Some of the levels got kind of hairy at times, like defending the beach head on Kashyyyk, man Ive had more fun on the campaign mode of that level then playing it anywhere else. Some of...  [Read More]
Posted in: awards, bad points
 ParanoidAndroid
11-30-2005, 9:08 PM
#32
I should probably practice with it more as well, so far I haven't been able to hit anything, not even turrets I always miss by a hair, also I find it annoying to be killed while your driving the rocket, all in all it's a neat idea but I find homing r...  [Read More]
Posted in: awards, bad points
 ParanoidAndroid
11-30-2005, 5:46 PM
#27
Is anyone actually good with the guided rocket? I find it to be much to fast to control effectivly......  [Read More]
Posted in: awards, bad points
 ParanoidAndroid
11-26-2005, 7:16 AM
#4
I can kind of see your point, how annoying is it to have to die again and again just to earn some medals, but I also get Darth Alecs point, some people could use cheap tactics to really boost their score. I say make the requirements harder for each...  [Read More]
Posted in: Heroes You Hope to see?
 ParanoidAndroid
12-01-2005, 5:41 PM
#46
The droideka wouldn't have the melee attack like most units but it makes up for this in several ways, the shields, his weapons, the ability to roll right past someone trying to melee attack you and of course he doesn't have a head or vulnerable point...  [Read More]
Posted in: Heroes You Hope to see?
 ParanoidAndroid
12-01-2005, 3:01 PM
#43
No, the stun shouldn't be to great, just barely enough for the player to finish the guy off if he missed his head the first time. It should change judging on weapons or course. For example whomping the guy over the head with a rocket launcher will de...  [Read More]
Posted in: Heroes You Hope to see?
 ParanoidAndroid
11-30-2005, 9:12 PM
#41
Melee attacks should also be used automaticly if you get close enough to an opponent, for example if you get close enough to an opponent while shooting your character automaticly beans them over the head with his weapon, causing him to stumble a bit,...  [Read More]
Posted in: Heroes You Hope to see?
 ParanoidAndroid
11-30-2005, 5:52 PM
#37
It would be cool to have a melee attack, if you run out of ammo start swinging with your rifle!...  [Read More]
Posted in: Custom Maps you'd want
 ParanoidAndroid
12-01-2005, 6:16 PM
#39
I would prefer a more free play style where you basicly have all these droids, jedi, and pit monsters running around at once in complete chaos, and you have to survive for a set time until your little green grammaticly challenged friend arrives with...  [Read More]
Posted in: Custom Maps you'd want
 ParanoidAndroid
12-01-2005, 5:48 PM
#36
Heres my take... 1). I say make this one of three part of a huge grand Theed map instead of a whole diffrent level, but maybe they could have the rest of the map out of bounds and use the palace as a Hero assault type of level... 2) Again should be...  [Read More]
Posted in: Custom Maps you'd want
 ParanoidAndroid
11-25-2005, 5:58 PM
#29
Yeah, there are some campaign features that would be cool in instant action maps, like the extra parts of the tunnels on Hoth, maybe with a destroyable transport CP, and the Acklays on Felucia for a start....  [Read More]
Posted in: most DISLIKED unit
 ParanoidAndroid
11-30-2005, 9:06 PM
#48
Me too, I find it an okay weapon it's just that I don't think it's sonic effect fits the character, it should be a highly damaging accurate laser blast with a low rate of fire, basicly the same thing but with a laser blast instead of a sonic one. Tha...  [Read More]
Posted in: Favourite Vehicle(s)
 ParanoidAndroid
11-28-2005, 3:25 PM
#31
Well the STAP sort of sucks... I mean it was hard to get kills with it in SWBF1 but in SWBF2 the lasers are so underpowered it's impossible, unless you want to stand still and become a rocket target. They're still good at getting you from point A to...  [Read More]
Posted in: Favourite Vehicle(s)
 ParanoidAndroid
11-27-2005, 5:56 PM
#20
It's mostly the same, exept it's secondary lasers now fire in a chain gun like style, and the missles no longer have homing capablilities, but you know have an infinite number of them. I think it might be a bit weaker healthwise as well as well....  [Read More]
Posted in: My SWBF2 PC Patch Wish List
 ParanoidAndroid
11-26-2005, 11:20 AM
#73
Ah ok I understand now, yeah I preferred the old AT-AT weapons too, they were immensly powerful but had a horrible rate of fire, somthing you would expect from a vehcile like that. Also, a side not, did they remove the co-pilot position from the AT-A...  [Read More]
Posted in: My SWBF2 PC Patch Wish List
 ParanoidAndroid
11-26-2005, 10:07 AM
#70
Were there AT-ST's on Rhen Var? I thought there was only an AT-AT and two of those tanks. Anyway, I'm not sure the SPHATs would work, first off they are immense, pretty hard to fit some into even a large sized battle, and their lasers seem too slow...  [Read More]
Posted in: My SWBF2 PC Patch Wish List
 ParanoidAndroid
11-25-2005, 2:51 PM
#68
yeah! artillery! now everything has a class! That would be a great place to put the Hailfire/Spider droids, they just need to weaken their health and sup up the Spider droids main cannon, maybe so it could vaporize a gunship with one concentrated bla...  [Read More]
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