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Saturn_V

Latest Activity

Posted in: GT-1: Gametoast's New Mod Team Announce a New Map
 Saturn_V
04-14-2005, 5:51 PM
#3
Yes, you can shoot the window to break the glass, then shoot through the resulting broken window pane....  [Read More]
Posted in: Announcing New Weapon For Swbf
 Saturn_V
03-29-2005, 12:54 PM
#1
Saturnlabs / [GT] Clan present a new weapon, based on one from Gary's Mod for Half Life 2. http://gametoast.com/index.php?name=PNphpBB2&file=viewtopic&t=550...  [Read More]
Posted in: I've got a kinda cool idea.....................
 Saturn_V
03-16-2005, 6:25 PM
#3
The Jedi assets in the mod tools are quite easy to implement as player characters, see this thread: http://forums.lucasarts.com/thread.jspa?threadID=34738&tstart=0...  [Read More]
Posted in: Announcing "STARWARS BOUNTY HUNTERS" Series
 Saturn_V
03-19-2005, 2:54 AM
#57
Yeah, the Gaffi prop from the Tatooine level works fine now, I adjusted the centre point on the model so that it's held in the middle... no point reinventing the wheel :D...  [Read More]
Posted in: Announcing "STARWARS BOUNTY HUNTERS" Series
 Saturn_V
03-18-2005, 3:37 PM
#48
I've implemented a Gaffi stick for the Tusken and have made it available to Rends if he wants it: http://www.saturnlabs.net/The_Lab/Containment/gaffi1.jpg http://www.saturnlabs.net/The_Lab/Containment/gaffi2.jpg http://www.saturnlabs.net/The_Lab/Con...  [Read More]
Posted in: Announcing "STARWARS BOUNTY HUNTERS" Series
 Saturn_V
03-17-2005, 6:04 PM
#40
Re: Murf, LOL! Hoth: I think maybe a fur bikini to keep her warm :dev11:...  [Read More]
Posted in: Announcing "STARWARS BOUNTY HUNTERS" Series
 Saturn_V
03-16-2005, 7:18 PM
#29
LOL ! Edit: if I could only have got the XSI exporter to work, I could have made my Vulcan Love Slave mod by now, lol...  [Read More]
Posted in: Announcing "STARWARS BOUNTY HUNTERS" Series
 Saturn_V
03-16-2005, 6:31 PM
#26
Nice work! I'd like to see Jedi vs Bounty Hunters next (see gametoast for Jedi details). Murf: re "I liked to see someone come up with a better looking Rebel Sharpshooter" here's a better looking one... http://www.saturnlabs.net/The_Lab/...  [Read More]
Posted in: A little help....please?
 Saturn_V
02-15-2005, 9:35 AM
#2
Sure they can be done. Examine the mission lua, the number and type of player characters are set there. The ReadDataFile sets up which meshes the level will need: ReadDataFile("SIDE\\imp.lvl", "imp_inf_basic_tie", "imp_fly...  [Read More]
Posted in: export height map alter and reimport into editor
 Saturn_V
02-09-2005, 11:29 AM
#2
The height map is not supposed to be reimported back into Zeroedit, it is intended to act as a guide for painting the map of the level; the colors correspond to the height wireframe view mode colors. Example: look at hoth_map.tga in the Assets, the...  [Read More]