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MistenTH

Latest Posts

Page: 3 of 3
Posted in: Modding Problem pls help
 MistenTH
02-22-2006, 12:04 PM
#4
If you add them together in a squadron, you might not be able to move the ships independently. Well, try it, you never know :) If it doesn't work, then a workaround would be to halve the cost and population cap for each ship so that the player can a...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 MistenTH
02-22-2006, 8:13 AM
#8
Wow, you 2 know your fightercraft well. Nice to see all the loadouts coming out, that's what I was trying to work towards, and hope it's reasonably accurate. For my mod, I have the TIE-fighter and X-wing with the same speed [4.0] and manoeuvrability...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 MistenTH
02-22-2006, 1:53 AM
#1
EAW: Star Wars Realism v3.0 (Space Combat) Description EAW v1.2 mod to bring space combat more in line with my experience from the movies and the EU novels (particularly Rogue Squadron), as well as balancing gameplay elements. Fighters are now more...  [Read More]
Posted in: ZorroMod: Epic Star Wars Realism
 MistenTH
02-22-2006, 11:47 AM
#10
I wouldn't mind us getting together to build a better mod! We'll be able to accomplish more and learn from each other while being able to work less. However, we all have our own differences of what SW realism would be, which would cause some problem...  [Read More]
Posted in: ZorroMod: Epic Star Wars Realism
 MistenTH
02-22-2006, 4:59 AM
#4
Hey Zorro, nice to see someone else bringing EAW closer to the Star Wars that we all know and love. You've set yourself a large list of changes, and I can't wait to play the end result once it's done! I don't think my goals are that different from y...  [Read More]
Posted in: EAW: Star Wars Realism v1.0 (Space Combat)
 MistenTH
02-22-2006, 1:41 AM
#15
Wildcat > there seems to be these lines in the XML that you can modify to import your own models once it's possible to make em. <Land_Model_Name>EI_FieldCommander.alo</Land_Model_Name> <Land_Model_Anim_Override_Name>EI_TROOPER.A...  [Read More]
Posted in: EAW: Star Wars Realism v1.0 (Space Combat)
 MistenTH
02-21-2006, 7:46 PM
#10
I stand corrected. Prepare to see the ion cannon firing at fighters in the next version, although I'm curious what happens to an ioned fighter. Walpurg, that's a good idea. I wouldn't mind really if anyone else is interested in my space mod. The onl...  [Read More]
Posted in: EAW: Star Wars Realism v1.0 (Space Combat)
 MistenTH
02-21-2006, 12:39 PM
#6
From models and pictures I've seen, the turret I'm referring to is a laser turret for anti-fighter use. The ion cannons are still front-mounted....  [Read More]
Posted in: EAW: Star Wars Realism v1.0 (Space Combat)
 MistenTH
02-21-2006, 5:38 AM
#4
Thanks for the positive feedback, but if you feel anything isn't intuitive or plain wrong let me know, so I can see about fixing it. It isn't really hard. The XML files are simply in text that EAW takes data from. I don't really dare to create whole...  [Read More]
Posted in: EAW: Star Wars Realism v1.0 (Space Combat)
 MistenTH
02-21-2006, 4:58 AM
#1
EAW: Star Wars Realism v1.0 (Space Combat) Description EAW v1.2 mod to bring space combat more in line with my experience from the movies and the EU novels (particularly Rogue Squadron), as well as balancing gameplay elements. Fighters are now more...  [Read More]
Posted in: EAW: Star Wars Realism v1.0 (Space Combat)
 MistenTH
02-21-2006, 5:50 AM
#1
Oops, posted in wrong forum -.-. Someone delete this please I remade the thread in the full game mod forum. EAW: Star Wars Realism v1.0 (Space Combat) Description EAW v1.2 mod to bring space combat more in line with my experience from the movies a...  [Read More]
Posted in: Figuring out Damage in the XML
 MistenTH
02-20-2006, 12:07 PM
#1
Damage confuses me, anyone can help? There seem to be conflicting values in difference files. So which value is activated in-game? For instance, the Mon Cal cruiser's turbolasers have their own damage in the SPACEUNITSCAPITAL, while the turbolaser l...  [Read More]
Posted in: Empire At War - Realism
 MistenTH
02-21-2006, 12:45 AM
#14
I'm working on my own personal one too, to be more in line with SW lore and better balancing. Just need to figure out what some of the XML lines actually do. Primarily space skirmish though....  [Read More]
Posted in: Missile Curisers
 MistenTH
01-21-2006, 11:05 PM
#3
I tried the ship too. It's range is incredible, and the rockets absolutely destroy shields and kill fighters flying about in the barrage zone. However, the missiles are totally inaccurate and cannot kill off capital ships. Case in point, barely 1/1...  [Read More]
Posted in: Rating on this tactic
 MistenTH
01-21-2006, 6:29 AM
#8
With slower build times in the actual game, even if you are swimming in credits, losing too much of your fleet attempting to hold the impossible will get you killed. You may never get enough time to rebuild your fleet if it's destroyed. Take a lesso...  [Read More]
Posted in: How Many Beaten AT ATs
 MistenTH
01-08-2005, 7:44 PM
#2
2 over here. Most of the time I blast away at shock troopers so that my OTHER snowspeeder friends can tow hook the AT ATs....  [Read More]
Posted in: Two altarnative ways to destroy AT-ATs
 MistenTH
12-10-2004, 7:13 PM
#2
The special ops thing is neat! How many timebombs do you need to pulverise an AT-AT though? Tow-cabling isn't feasible nowadays since the imperials always have shock troopers on escort duty. Doing it solo makes this worse since you'll be flying stra...  [Read More]
Posted in: Can't Play SWBF After Installing 1.11 Patch
 MistenTH
11-26-2004, 7:57 PM
#1
I could play SWBF perfectly during v1.1. After installing v1.11, when I try to load up and play ANY map, whether SP or MP, SWBF will simply crash. However, I can for some reason load up and enter only the Jabba's Palace Map, but as the game starts...  [Read More]
Empire > The key is to get your AT ATs and AT STs to camp both exits of Echo Base, which also nullifies the snowspeeders. Get your vehicles and infantry to target the radar dish turrets first, as they do MASSIVE damage against AT ATs (well it's on...  [Read More]
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