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darthcarth

Latest Posts

Page: 3 of 4
Posted in: SWGEmu...
 darthcarth
09-17-2006, 9:11 PM
#61
No he is talking about the real swg also jsut a fyi the swgemu site is closed due to idiots on the boards....  [Read More]
Posted in: SWGEmu...
 darthcarth
09-05-2006, 8:33 PM
#47
Yeah although cu wasnt the best its a ton better then nge i cant wait to start playing again :D....  [Read More]
Posted in: SWGEmu...
 darthcarth
09-05-2006, 7:02 PM
#45
Hmm this forum doesnt update fast well any ways a update the swgemu will be going and making a cu emulateor now to satify the community but will cotinue to make the pre cu one. information here http://forums.swgemu.com/viewtopic.php?t=5146...  [Read More]
Posted in: Got the expansion? Post your first impressions!
 darthcarth
10-24-2006, 9:09 PM
#2
Awsome way better then excpected i just got through a few mission in tha campiagn now to try skirmish :p...  [Read More]
Posted in: Lack of Rebel Units?
 darthcarth
10-11-2006, 9:40 PM
#11
I have to say i agree with making the rebels a weaker and hero dependent how long did the rebel troops last against stormys maybe 10 seconds?...  [Read More]
Posted in: Droidekas in space?
 darthcarth
10-11-2006, 10:45 PM
#19
Porbbaly the solution for those bugger is kill the control ship and it has to take soem time no i just killed a ssder in 10 seconds type fo stuff....  [Read More]
Posted in: -Capital Ships-
 darthcarth
10-21-2006, 11:44 PM
#46
I agree as long as it has limited manuvarability (so it would be instant death to naything some ships would have enough time to get out of the way)...  [Read More]
Posted in: -Capital Ships-
 darthcarth
10-21-2006, 4:40 PM
#43
Yes but if their was a ship just dedicated to explosions it owuld be more powerful....  [Read More]
Posted in: -Capital Ships-
 darthcarth
10-21-2006, 12:59 AM
#38
Umm then basicly your post was spam, i use mods most of the time to make up for this but realy eaw should have more canonness to it i cant even stand one skimish because of the lack of balance....  [Read More]
Posted in: -Capital Ships-
 darthcarth
10-17-2006, 6:30 PM
#30
i agree balance is important valter but the thing is it isnt balanced a cheaper mon cal cruiser cna kill a more expensive isd, also ram ships arent uncan what do u do with a ship that has its weapons disabled sned it into the enemys ships or make it...  [Read More]
Posted in: -Capital Ships-
 darthcarth
10-15-2006, 9:18 PM
#25
I agree if htier are 2 anti fighter ships and 1 capital ship on each side the empire is a a great disadvantage. Lets do this with the empire vs the rebelsso a isd sends its fighter out they get creamed by the corleian corvette, they go into direct b...  [Read More]
Posted in: Veridian Echo Mod part 1
 darthcarth
09-24-2006, 4:08 PM
#21
YEah i dont think she is that young to have that much achne....  [Read More]
Posted in: Super Enhanced for both KOTOR & TSL
 darthcarth
09-09-2006, 4:47 PM
#10
Yeah the problem is i have tryed to boost my character with stims and no matter what they always hit me just after i get one of them and the damage tehy do is 54+ so my low levle character wont survive also u forgot carths blaster it still only has 7...  [Read More]
Posted in: Super Enhanced for both KOTOR & TSL
 darthcarth
09-09-2006, 3:39 PM
#8
Hey the mod is cool until u have to fight more then 2 enemys on taris my main character is instaly killed then carth dies about a second after i think u need to town down the blasters....  [Read More]
Posted in:  Super Skip Taris mod release. 100% working!
 darthcarth
09-04-2006, 10:43 AM
#3
Awsome i have been wanting a modlike this for along time can wait to try it....  [Read More]
We need to think about it being fair its not fair if the rebels can lie low and not get destroyed if they dont attack and only put 1 unit on each planet so they have a huge army that isnt detectable and also the probing needs to be instant no it take...  [Read More]
Looks good but i think after that the imperials should get a military increase. It is stupid that bolth the rebels and the underworld has a big enough force to chalage the empire in a open war. They should maybe be able to fightfew battles but not en...  [Read More]
Posted in: Beast's
 darthcarth
06-12-2006, 9:11 PM
#11
id rather not have animals do u notic that they didnt keep the racor up with them its because u cant realy tame a rancor it would probbaly kill all your units and then its gameover and it shouldnt be that tough in the game it can damge a at at i dont...  [Read More]
Posted in: EaW matchup: Emperor V Yoda?
 darthcarth
06-13-2006, 2:48 PM
#14
but i dont think it will work on palpayine because palptines lighting doesnt work on heros why should yodas?...  [Read More]
Posted in: FoC doubts and suggestions
 darthcarth
06-02-2006, 7:32 PM
#4
Yeah pretty sure clones cant be bribed but like u said they started using regular people instead of clones some time inbetween ep 3 and ep 4....  [Read More]
Posted in: What can these ships be?
 darthcarth
06-01-2006, 11:38 PM
#19
Woot i was right lol....  [Read More]
Posted in: What can these ships be?
 darthcarth
06-01-2006, 1:55 PM
#7
Look like a tie defender to me sorta....  [Read More]
Posted in: Still no AT-PT in FoC ?
 darthcarth
05-29-2006, 12:22 PM
#26
scorpx im going to have to disagree at-pts are anti infantry type walkers a pod walker can do hardly any damage to infgantry in the original unless it walks over them the at-pt was ment to take care of infatry with its guns and if they were super at-...  [Read More]
Posted in: KOTOR III Wishlist
 darthcarth
05-25-2006, 3:07 PM
#82
Lord fraybin it looks like u want more of a fps type game and dont get anyone started on that topic. Well heres what i want 1. freedom to explore ad do other stuff i dont not just want to be forced along the story line kotor 1 let u feel a little m...  [Read More]
Posted in: Weird : Which NJO Character are you ?
 darthcarth
09-12-2006, 8:43 PM
#41
http://pages.sbcglobal.net/jedifreac/_uimages/kyp.jpg im kyp :/...  [Read More]
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