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Bizzaro

Latest Posts

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Posted in: SP scripts?
 Bizzaro
11-24-2004, 12:08 PM
#3
downloading...unzipping.... Yup there they are! Thanks! JA SDK_MP was a misleading title. Now on to confusion and chaos in editing! btw...Syndicate was a great mod!...  [Read More]
Posted in: SP scripts?
 Bizzaro
11-23-2004, 6:28 PM
#1
Are there any SP scripts available in .txt form for editing? They were in the JK2 editing package but are not in the JA pack. Or is there anyway to decompile the scripts? Or if I have to write my own... I'm screwed... Need help- getting tired ZZZZZZZ...  [Read More]
Posted in: Mandalorian NPC-player side
 Bizzaro
11-13-2004, 9:15 PM
#7
:( So once again the Mandalorians get a backseat in the SW universe. I would think by now the people at Lucasarts would realize the popularity of the Mandalorian class warrior and utilize the wide range of gaming options they bring to the table. But...  [Read More]
Posted in: Mandalorian NPC-player side
 Bizzaro
11-13-2004, 6:19 PM
#5
Oh well...thanks anyways.:D I was hoping JA would be more 'mod friendly' as far as editing class. I really would liked to have used Mandalorian class fighters. Thanks again!...  [Read More]
Posted in: Mandalorian NPC-player side
 Bizzaro
11-13-2004, 5:06 PM
#3
Is there anyway to edit the class? Or is this an SP code thing where Ravensoft should (please)release the code since they are through with the Quake 3 engine....  [Read More]
Posted in: Mandalorian NPC-player side
 Bizzaro
11-13-2004, 3:45 PM
#1
I have attempted to edit Boba Fett's NPC file with no results. He is the only class (CLASS_BOBAFETT) that has the Mandalorian behavior (flamethrower, jetpack, etc.) So I change the line 'player team' from enemy to player and vice versa for the enemy...  [Read More]
Posted in: Brightness control issue
 Bizzaro
11-13-2004, 6:12 PM
#3
Or... r_gamma1 The default brightness setting....  [Read More]
Posted in: mods?
 Bizzaro
11-09-2004, 8:39 PM
#9
SP mods? You might like this one... http://www.lucasfiles.com/index.php?s=&action=file&id=831 Enjoy!...  [Read More]
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